moose209
Bottom chugger
My understanding of this is:
An offline real-time bounce should be more accurate than a recording whilst mixing scenario. The rules that we should have lower sample buffer settings for recording and higher ones for mixing to handle plug ins, would suggest that your computer would do a better job of mixing and then summing one at a time.
Any time you are doing something critical I would suggest it would be best for your DAW to be doing just one thing at a time.
It would be good to get a technical reason for either as certainly when I was using cubase 5 ( a long time ago now) a 'loopback' was better sounding than a bouncedown
Prehaps if your bounce downs are sounding iffy you are using the wrong sample rate - ie if your product is going to cd you should only be using 44.1 , 88.2 or an interger multiple of the final destination sample rate as you will lose a lot of information in the conversion process from one to other - even with dithering, if using a non-interger multiple.
An offline real-time bounce should be more accurate than a recording whilst mixing scenario. The rules that we should have lower sample buffer settings for recording and higher ones for mixing to handle plug ins, would suggest that your computer would do a better job of mixing and then summing one at a time.
Any time you are doing something critical I would suggest it would be best for your DAW to be doing just one thing at a time.
It would be good to get a technical reason for either as certainly when I was using cubase 5 ( a long time ago now) a 'loopback' was better sounding than a bouncedown
Prehaps if your bounce downs are sounding iffy you are using the wrong sample rate - ie if your product is going to cd you should only be using 44.1 , 88.2 or an interger multiple of the final destination sample rate as you will lose a lot of information in the conversion process from one to other - even with dithering, if using a non-interger multiple.