Hey guys. Having a curious kind of "problem". I tracked a drummer recently who beats the ever living shit out of his shells, which is awesome. But he hits his kick so hard that it's all over the OH's and Rooms. Luckily he's already 90% to the grid before editing so it doesn't sound unnatural. But how would you go about getting rid of it outside of the usual hi-pass or a brickwall? And what tips would you have to avoid this in the future when tracking monster drummers?