NEW BLEED REMOVAL VST, OMG

Impressive.
It still eats a lot of signal, but man, I can immediately see so much use for it - compressing the processed track and blending with uncompressed unprocessed track to preserve natural transients and texture and add enough snap.
I'm still in doubt. Must be tested on more complex material.
 
So it's a really good upward expander? You can do this with Waves C1.

Well it does not sound like expander on that youtube clip. It sounds like a tricky noise reduction algo with attack and texture loss when used extremely. Which means that you can process it, gate/expand it, then smash it to the extreme and it won't bring up the hat bleed at the attacks.
 
What will happen if you can eliminate all drum bleed??? You'll sound like any bad drum VSTI! That's what!


What? No dude. VSTi's have a set number of samples that are used; this still keeps the persons 100% performance without nasty cymbal bleed.
 
Looks like there's an underwhelming amount of information available about it at this point. I also wonder why they'd wait until fall to release it, it looks pretty finished already.

Let's hope there'll be an AU version available as well, looks great!
 
I'm reminded of the first videos showing DNA with Melodyne. Sounded amazing, worked perfectly...then it was released....artifacts, audio destruction, almost useless. Yup. More power to them if it works though. Still gonna need a good drummer!
 
What will happen if you can eliminate all drum bleed??? You'll sound like any bad drum VSTI! That's what!

I've got to agree here. In my experience, I've had more realistic sounding Superior drums when I include 100% of the bleed signal. Keeping the bleed in prevents me from mangling the original signal in an unnatural way.
 
I've got to agree here. In my experience, I've had more realistic sounding Superior drums when I include 100% of the bleed signal. Keeping the bleed in prevents me from mangling the original signal in an unnatural way.

Exactly. Good VSTI drum instruments go out of their way to incorporate mic bleed and it's been a difficult and complex process to get right. Remove it and the drums begin sounding sterile.

Part of the sound of drums that we all love is mic bleed, believe it or not.
 
Just because it can cut out bleed (supposedly) doesn't mean it's going to make real drums sound like vsts. I would see this as beneficial to cut the bleed on a snare track and process it and then mix back in with the original track that has the bleed, gets the best of both worlds.
 
I suppose you guys also think that Autotune is only used for the shitty hardtuned effect as well?

Don't only think in extremes. This will be a useful tool for control.
 
That is pretty crazy in that video. Even in the rolls it seems to totally remove the hat bleed. Does not compute. You'd think there would still be some audible hat during the snare hits....
 
probably includes some kind of advanced noise-suppression.
somewhere around the web they said it´s eating too much resources to be used "live". sounds much like it

i´d use it for max 10db of bleed reduction, that should be enough
 
This doesn't sound like just a simple expander to me. This sounds like it is doing some frequency removal shit. Impressive from the demo, would like to try it on some of my recorded tracks and see how well it copes with ride-pings in a floor tom microphone!