Separable Subsurface Scattering (SSSS)

wow!


and that was in 2001, apparently (the second video). why isn't this shit in practice by now??
 
wow!


and that was in 2001, apparently (the second video). why isn't this shit in practice by now??

That video is not about real time SSS, but the SSS in ray tracing renderers and that has been around and used in every animation/movie you have watched in past years.

The first video though, shows real time SSS and that's fresh.
 
have you guys tried the DX demo? it's really stunning IMHO, the video won't do it any justice! :)

the only thing that has to be done now is to implement life-true hi resolution textures.
i mean no matter how great something looks as soon as you get closer it gets shitty instantly :lol:
 
Heh ! "Separable Subsurface Scattering" for a second or two i thought it was some math metal band name, but then i remembered reading something about it on Wikipedia some time ago :D