BOOM!
Ahj just dropped some knowledge! Something that's often very overlooked too.
Super fast and super thick do not always go well together!
As a general rule, the faster something is, the thinner it needs to be to keep it's definition in the mix.
That's why fast double kicks need tons of high end compared to the slower kicks in a classic rock band. That's why bands shred up on the high strings and not so much on the lower ones. To get definition and stop everything from turning into a blur of bass (i.e. mud)
So if you're playing death metal riffs at a gazillion miles an hour, chances are your guitars will benefit from being a bit thinner than you first think.
(Disclaimer: Take this post with a big fat IMHO. This is just something to think about and not necessarily a black and white thing. No doubt someone will be along in a second to completely disagree with me, call me a dick, and say I don't know what I'm talking about.)
Yup. Speed is a very crucial factor that many people don't account for.
And if you don't believe me (or Trevoire), you can make a really simple test that shouldn't take more than 5 minutes at most to prep. Take a drum sampler and use just any kick sample where you think the low end sounds "huge". Dance kicks are really good for this test too, doesn't need to be a metal kick. Start from 60bpm and make it play 16th notes and raise the tempo by increments of 5bpm every 2 bars. Most likely sounds really fucking awesome most of the time, right?
Totally depends on the sound, but at some point there becomes a point where the low end of the sound starts to thin out and/or get really blurry because the low end starts to cancel out each other because the lowest cycles can't do a full cycle before the next hit already comes in (for example constant 16th notes at 250bpm has minimal interval of 60Hz, so anything below that becomes almost "useless") and the masking by the higher frequencies becomes a factor too. If you have a nice round sounding 150hz, but you have a huge bump at 300hz, you can't hear anything below the 300hz.
Around after/by 230-270 bpm and up or around at that point it becomes more benefial just let the bass guitar dominate alone on the 0-80hz range and not to have anything below 100hz on the kick and just use a sidechained 50-60hz sinewave for the signal for the actual low end of the kick, which then is also double sidechained from kick to bass to let the bass duck just a bit to let the low end sine play thru.
That's why for example the kick sample of bands that have a lot of technical kick playing like Fear Factory sounds pretty much 80% attack and sounds just like "tik tik tik" with very minimal low end.
edit: like this, the thing starts at 60bpm and ends at 350 bpm (which essentially is the same as 32th notes at 175 bpm), speed gets bumped up by 5bpm everytime you hear a snare
http://dl.dropbox.com/u/1338211/kickspeed.mp3
But yeah, I kinda agree that the guitar sound on the OP kinda does lack bite.