Attn: Game freaks

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Jul 6, 2002
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this should make you smile:

Christians Code Heavenly Games

By John Gartner Story location: http://www.wired.com/news/games/0,2101,68401,00.html

02:00 AM Aug. 04, 2005 PT

PORTLAND, Oregon -- Christians looking to provide alternatives to the sex and violence of video games like Grand Theft Auto are trying to attract some of the PlayStation generation with more wholesome fare.

Fledgling companies from around the globe showed off new titles focusing on morality and stories from the Old and New Testaments aimed at pre-kindergarten to young adults at the Christian Game Developers Conference here last week.

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The startup companies hope that games with biblical messages can parallel the recent surge in the popularity of Christian music and cinema. But don't look for multiplayer smiting or wrathful vengeance in their offerings: The games that will show up on retail shelves in time for Christmas emphasize narrative stories and learning rather than action.

In adventure game Timothy and Titus, from Australian startup White Knight Games, players assume the roles of the two disciples of St. Paul who spread the gospel throughout the ancient Mediterranean.

Instead of the health and weapons points used in other role-playing games, players collect love, hope and faith points to power their missions. When they meet foes, instead of fragging them as in Halo 2, the disciples earn their halos by praying for them or using the "finger of God" to convert them.

According to White Knight managing director Laurence Escalante, who came up with the game's premise, future versions may allow players to use force against adversaries. "I would like to see people be able to decide their actions, even if they are wrong," Escalante said, adding that using violence would not help players win the game.

Escalante admits to taking some artistic license in Timothy and Titus. In the traditional story line, Timothy was martyred by pagans, but both saints live through all the levels of the PC game, scheduled for release in November.

The Rebel Planet is geared toward teens and young adults and includes some violence, according to Rebel Planet Creations founder Peter Churness. He uses the time period after creation and before Noah took to the ark as the backdrop for the game, in which players battle dinosaurs, giant spiders and human enemies.

Churness, a Lutheran pastor, isn't sure if the game (due out in summer 2006) will feature humans dying, but the violence will not be gory. Although Adam appears as a character (after Eve dies) and the biblical character Enoch is renamed Orion, no quotes appear from the Bible, according to Churness.

Video games have surpassed movies as the medium most influential on children, Churness said, adding that there's a need for positive messages that spread God's word. "Computer graphics is the best storytelling tool in the world, and what better way to tell the greatest story ever told?"

Churness hopes the Christian games market will follow the same successful path as Christian music (which he says now accounts for 7 percent of music sales) and movies such as The Passion of the Christ.

Digital Praise demonstrated Dance Praise, an arcade game in the mold of Dance Dance Revolution, in which players follow onscreen instructions and stomp on a dance pad to the beat of music. The game will feature songs from 30 of the leading Christian music artists, according to Bill Bean, Digital Praise's vice president of marketing and sales.

Bean said the game, which has three levels of difficulty that automatically adjust to a player's performance, will be available Oct. 25. The company also demonstrated Adventures in Odyssey and The Great Escape, based on characters from the nationally distributed radio show.

In The Great Escape, players are trapped inside a computer and have to overcome viruses and spam and decode corrupted e-mails to find their way home. Tony Bancroft, who worked on Mulan and several other Disney features, is the animator.

Digital Praise's new games, which include two titles based on the Hermie and Friends videos and the anime title Light Rangers: Mending the Maniac Madness, teach children not to lie, steal or cheat, and are intended for people of all faiths. "People of faith live differently," Bean said.

The company has been selling its PC and Macintosh titles online and through Christian retailers, and recently signed a distribution deal with reseller SOS Network to peddle the games through retailers like Fry's Electronics, Apple stores and Amazon.com.

Competing with vice-filled console games that have multimillion-dollar production budgets will be a challenge for startup companies, according to Jay Horwitz, an analyst with Jupitermedia. Horwitz said getting shelf space at retail outlets is also difficult. "You have to be a pretty big publisher to get on the shelf at Wal-Mart," Horwitz said.

However, Horwitz believes the recent success of Christian-themed media from companies such as Gaylord Entertainment indicates that there is a receptive audience. "I wouldn't underestimate the force of Christian content," Gaylord said.
 
And this :

God Games Seek Souls, Not Profit
By John Gartner

Story location: http://www.wired.com/news/games/0,2101,68402,00.html

02:00 AM Aug. 04, 2005 PT

PORTLAND, Oregon -- While most game developers are motivated by the glory of creating a hit and focused on chasing the almighty dollar, the programmers who gathered at the Christian Game Developers Conference want to bring glory to the Almighty.

"The secular industry is trying to be more shocking ... and we want to show that games can be inspired by more than just violence and lust," said Ralph Bagley, CEO of N'Lightning Software Development. Bagley said the group wants to offer wholesome, family oriented alternatives but does not want to limit choice. "It's not about censorship," he said.

"We will shake up the industry in a positive way," said Bagley, whose latest game is Ringo the Rolling Cherub, the story of a fallen angel with an attitude.

The Christian Game Developers Foundation, which organized the conference, includes more than 40 companies, according to Bagley, who is also a spokesman for the group. The nonprofit organization raises money that helps launch Christian game companies. He said the maximum grant is $500,000.

While the conference had many of the earmarks of a software developers' conference (casual attire, lots of black T-shirts, free pizza), the exhibit area sported fewer than 20 tables. Devoid of promotional glitz, it had a communal vibe. Event organizers said approximately 115 people attended the four-day event, which was held on the campus of Cascade College.

"We are all working together to promote the greater good," said Bill Bean, vice president of marketing and sales for Digital Praise. Although he works for a for-profit company, Bean said he often refers other developers to his distributors and helps them find staff. "Our boss is upstairs," Bean said.

Bean said he was an executive at software company Caere (now ScanSoft) when he met Peter Fokos at a Bible study meeting, and together they founded Digital Praise. He quit his job to start the business in July 2003 and mortgaged his house to invest in the company, which has grown to 58 people.

"We are taking the Christian paradigm and applying it to gameplay," said Laurence Escalante, who looks like he should be filling out college applications instead of launching a game company. Escalante, 23, works full time as a financial adviser in Perth, Australia, and became "fully leveraged" to found White Knight Games, where he is the managing director.

Escalante's passion for video games was inflamed by hours of playing the massive multiplayer game World of Warcraft. He came up with the concept behind Timothy and Titus because he perceived a need for games "about people who should be seen as heroes." White Knight will donate 10 percent of the profits from its games to help the needy in the Philippines, where much of the game is being developed.

Role-playing game The Rebel Planet had the most sophisticated graphics of the titles on display, a testament to lead programmer Peter Churness' love of computer-generated imagery. Churness, who is also the founder of Rebel Planet Creations, said, "Bless the people in the secular (gaming) world. I rejoice in seeing great graphics."

Churness, who is a Lutheran pastor, says it's tough competing with industry Goliaths like Electronic Arts when you are a David with a limited payroll for programmers. "It is a business after all," he said, but a few successes by Christian developers could create more competition for wholesome gaming. "Secular publishers will recognize that this is an untapped market."
 
hey, I support this. generally if people get whiny and pissed about something like GTA it's much better for them to make their own alternatives than to demand legislation to remove the game from the shelves or something.
 
xfer said:
hey, I support this. generally if people get whiny and pissed about something like GTA it's much better for them to make their own alternatives than to demand legislation to remove the game from the shelves or something.


Agree. But somehow, seeking souls sounds more creepy to me than seeking profit.
 
hey, if you have a good and valid message, by all means put it out there and try to convince people to buy into it! compete with their messages instead of just stifling them.
 
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"You underestimate the Dark Side of the Force" said the Dark Lord.