I did a "quick" try at this my self:
http://dl.dropbox.com/u/876568/bioshock_soundover.wmv
Things id like to fix in my version:
- I want the character to make some "pain sounds" in the struggle with the big daddy.
- New gun sound(Im happy with the MG though.).
- Ricochet sounds each time the big daddy gets hit.
- Better/less loopy mg-sounds.
- The telekineses sound is still missing(Because it was too hard to find a fitting one.).
- The sound of the debris hitting the floor after the explosion.
- Footsteps as the girl jumps down from the big daddy(Have them, just forgot to add them.).
- A fitting sound where he pull-starts the security bot.
- Brawling footsteps as the big daddy rushes the character at the end.
- The sound of the big daddy's drill going through the characters body.
- Mixing.. as it is now, its very uneven in volumes.
So yeah, there is ALLOT to think of to get something like this really good.
But as i said, look at the environment, the movements and the materials, then choose your sounds to fit the atmosphere.
If someone takes a step, there will be 100 sounds fitting the environment, movements and materials, but maybe 1 or 2 that fits the atmosphere.
Edit:
Just realized that the girls footsteps sound like she is wearing heels, when she is barefoot!
Thats what happens when you dont pay attention!