Old one: http://soundcloud.com/kylotan/the-path-rough-master-march
Latest, as of March 4th: http://soundcloud.com/kylotan/the-path-rough-master-march-1
Pretty much everything here is in-the-box - drums from SD2, guitars from amp sims (Anvil and TSE X50 through Awesometime impulse for rhythm, Poulin HyBrit through Guitarhacks Finalv2 impulse for most lead parts, with Le456 and SoloC for the 2 mini-solos to make them stand out a little), bass via TSE BOD. Master bus has a bit of mild compression and saturation on the way in, then a multiband compressor, hi and low pass, and finally a limiter for an extra 3dB (although that's not producing much gain reduction for most of the song).
I had real trouble with the bass, the bassist's fingerstyle playing resulting in sporadic top-end clanking that was too pronounced and irregular to sit nicely in the mix, so I pretty much EQed out the entire high mids and top end, tried to add some mids back in with the BOD, but mostly just left the bass to fill out the bottom.
I'm also not happy with the SD2 overheads - it seems hard to get a compromise where the hats are loud enough without the crashes being overbearing. Should I just push the hats up in the OH mic and bring the OH down a little overall, or is there something more surgical I should try?
I'd appreciate any general feedback and suggestions; this is nowhere near as punchy as most of the mixes I hear on these forums but I don't know how much of that is the mix and how much is the style of music.
Latest, as of March 4th: http://soundcloud.com/kylotan/the-path-rough-master-march-1
Pretty much everything here is in-the-box - drums from SD2, guitars from amp sims (Anvil and TSE X50 through Awesometime impulse for rhythm, Poulin HyBrit through Guitarhacks Finalv2 impulse for most lead parts, with Le456 and SoloC for the 2 mini-solos to make them stand out a little), bass via TSE BOD. Master bus has a bit of mild compression and saturation on the way in, then a multiband compressor, hi and low pass, and finally a limiter for an extra 3dB (although that's not producing much gain reduction for most of the song).
I had real trouble with the bass, the bassist's fingerstyle playing resulting in sporadic top-end clanking that was too pronounced and irregular to sit nicely in the mix, so I pretty much EQed out the entire high mids and top end, tried to add some mids back in with the BOD, but mostly just left the bass to fill out the bottom.
I'm also not happy with the SD2 overheads - it seems hard to get a compromise where the hats are loud enough without the crashes being overbearing. Should I just push the hats up in the OH mic and bring the OH down a little overall, or is there something more surgical I should try?
I'd appreciate any general feedback and suggestions; this is nowhere near as punchy as most of the mixes I hear on these forums but I don't know how much of that is the mix and how much is the style of music.