- Apr 17, 2005
- 1,191
- 2
- 38
In any society, there will be those who need rules to tell them the obvious.
"Thou shalt not kill" reflects the tendency of most people to be unable to tell
the difference between a justifiable killing and one that is not. All killings
appear the same, just like all computer break-ins have the same appearance, thus
are dubbed "unethical" and "illegal".
Life is not as simple as it seems. When an individual reaches a certain stage
of proficiency, he or she either gets sidetracked by quick gratification, such
as theft, or rises to a higher proficiency because the love of learning and joy
in the powers granted by it drives them forward. Such is the case with hacking,
where those who have learned a few trivial skills become destructive, but those
who are constantly reverent toward their task become constructive, even if they
must use some destruction toward that end.
Some try to divide the hacking community by ethics, as in "white hat"
(ethical) and "black hat" (criminal) hackers, but the reality is that there is
another category for those who hack because they appreciate technology and like
pushing it to do things that otherwise could not be done. They do not get
sidetracked by appearance such as theft or vandalism, but use technology toward
the end of making technology better.
This is comparable to the state of a knight in ancient cultures. The knight
was above all laws made for normal people, as he was trusted to do what was
right according to the whole of civilization and nature, even if it meant that
some unfortunate would be deprived of life, liberty or happiness. The knight did
what was necessary to push his surroundings toward a higher state of order,
avoiding the entropy caused by those who were doomed to the world of appearance
and could thus see only binaries: living/dying, money/poverty, right/wrong. The
knight transcended these boundaries and "hacked" his surroundings by pushing
them to do things that otherwise could not be done, replacing previous designs
with better ones.
Design and logical structure are the "hidden world" in which hackers,
philosophers, artists and knights operate. The world of appearance deals with
physical objects, but not the underlying structure which connects them.
Similarly, users see the appearance which computers are programmed to show them,
but have no idea of the workings of networks and operating systems. A knight
must know how to manipulate this hidden world, and must have the moral strength
to be destructive only when it is constructive to do so.
Hacking today is far different than it was twenty years ago. During the
formative days of hacker culture, computing resources were scarce. Most people
used 1-10 MHz machines and could not get access to the instructive operating
systems like UNIX and VMS unless they hacked into larger machines for that
access. Today, desktop UNIX-like operating systems are plentiful, and network
access is a nominal monthly fee. One reason that hacking has appeared to
stagnate is that it has not re-invented itself to address this new reality.
When most people think of "hackers," they imagine the black hat criminal
element that steals credit cards and identities. White hat hackers have become
like adult chaperones at a teenage sex party, wagging disapproving fingers but
having little overall effect. Since it is no longer necessary to hack machines
for access, hacking must redefine itself according to its core principle:
understanding the structure behind the appearances of computing, and to like a
good knight, always reinvent the design of the underlying layers so that
technology and society move toward higher degrees of organization.
In this capacity hackers are a hedge against entropy, or the state of disorder
that occurs over time and is exacerbated by people acting on appearance as if it
were structure, causing them to manipulate form but not function. Most human
technologies are flawed and operate poorly, subjecting the user to untold
problems, much as governments and ideas are flawed and cause similar confusions.
The hacker of today must unite philosophy, computing and politics in a quest to
find better orders and to defeat entropy by understanding how things work, and
not what pleasing appearances will sell to a credulous consumer base.
Hackers as knights represent a potential force of change in our society. We
can see where technology could be organized better, so that without inventing a
new type of computer we can make older computers better; hackers can prank
society to point out its illusions and contradictions. Because we have the
skills to do this, we are necessarily above the law, and must use that status to
achieve the kind of reordering of civilization that normal people cannot. Should
we choose to accept the role with all of its responsibilities, we are the
knights who can redesign industrial society into something that serves humans
instead of imprisoning them in a world of appearance.
http://digzine.com/issues/4/dig4.txt
"Thou shalt not kill" reflects the tendency of most people to be unable to tell
the difference between a justifiable killing and one that is not. All killings
appear the same, just like all computer break-ins have the same appearance, thus
are dubbed "unethical" and "illegal".
Life is not as simple as it seems. When an individual reaches a certain stage
of proficiency, he or she either gets sidetracked by quick gratification, such
as theft, or rises to a higher proficiency because the love of learning and joy
in the powers granted by it drives them forward. Such is the case with hacking,
where those who have learned a few trivial skills become destructive, but those
who are constantly reverent toward their task become constructive, even if they
must use some destruction toward that end.
Some try to divide the hacking community by ethics, as in "white hat"
(ethical) and "black hat" (criminal) hackers, but the reality is that there is
another category for those who hack because they appreciate technology and like
pushing it to do things that otherwise could not be done. They do not get
sidetracked by appearance such as theft or vandalism, but use technology toward
the end of making technology better.
This is comparable to the state of a knight in ancient cultures. The knight
was above all laws made for normal people, as he was trusted to do what was
right according to the whole of civilization and nature, even if it meant that
some unfortunate would be deprived of life, liberty or happiness. The knight did
what was necessary to push his surroundings toward a higher state of order,
avoiding the entropy caused by those who were doomed to the world of appearance
and could thus see only binaries: living/dying, money/poverty, right/wrong. The
knight transcended these boundaries and "hacked" his surroundings by pushing
them to do things that otherwise could not be done, replacing previous designs
with better ones.
Design and logical structure are the "hidden world" in which hackers,
philosophers, artists and knights operate. The world of appearance deals with
physical objects, but not the underlying structure which connects them.
Similarly, users see the appearance which computers are programmed to show them,
but have no idea of the workings of networks and operating systems. A knight
must know how to manipulate this hidden world, and must have the moral strength
to be destructive only when it is constructive to do so.
Hacking today is far different than it was twenty years ago. During the
formative days of hacker culture, computing resources were scarce. Most people
used 1-10 MHz machines and could not get access to the instructive operating
systems like UNIX and VMS unless they hacked into larger machines for that
access. Today, desktop UNIX-like operating systems are plentiful, and network
access is a nominal monthly fee. One reason that hacking has appeared to
stagnate is that it has not re-invented itself to address this new reality.
When most people think of "hackers," they imagine the black hat criminal
element that steals credit cards and identities. White hat hackers have become
like adult chaperones at a teenage sex party, wagging disapproving fingers but
having little overall effect. Since it is no longer necessary to hack machines
for access, hacking must redefine itself according to its core principle:
understanding the structure behind the appearances of computing, and to like a
good knight, always reinvent the design of the underlying layers so that
technology and society move toward higher degrees of organization.
In this capacity hackers are a hedge against entropy, or the state of disorder
that occurs over time and is exacerbated by people acting on appearance as if it
were structure, causing them to manipulate form but not function. Most human
technologies are flawed and operate poorly, subjecting the user to untold
problems, much as governments and ideas are flawed and cause similar confusions.
The hacker of today must unite philosophy, computing and politics in a quest to
find better orders and to defeat entropy by understanding how things work, and
not what pleasing appearances will sell to a credulous consumer base.
Hackers as knights represent a potential force of change in our society. We
can see where technology could be organized better, so that without inventing a
new type of computer we can make older computers better; hackers can prank
society to point out its illusions and contradictions. Because we have the
skills to do this, we are necessarily above the law, and must use that status to
achieve the kind of reordering of civilization that normal people cannot. Should
we choose to accept the role with all of its responsibilities, we are the
knights who can redesign industrial society into something that serves humans
instead of imprisoning them in a world of appearance.
http://digzine.com/issues/4/dig4.txt