Help me with me drum mix

Besides the kick, everything sounds a little mid scooped, everything needs to be a bit brighter, that snare will be buried in a mix. If you were to listen to this drum track in the car, everything would play from the rear speakers.
 
Like mentioned before shells are very scooped sounding, i like the cymbal sounds just maybe do a low shelf and even more of a high shelf. and highshelf on everything else something super high like 16k + only about like a db or 2 will open it up and give it that air. What EQ's do you have available to use? also this will all change when you add guitars, bass vocals etc. so try mixing it with those before critiquing your drum tones, because who knows maybe those sounds work perfectly with the guitar and bass you have. maybe not.
 
Like mentioned before shells are very scooped sounding, i like the cymbal sounds just maybe do a low shelf and even more of a high shelf. and highshelf on everything else something super high like 16k + only about like a db or 2 will open it up and give it that air. What EQ's do you have available to use? also this will all change when you add guitars, bass vocals etc. so try mixing it with those before critiquing your drum tones, because who knows maybe those sounds work perfectly with the guitar and bass you have. maybe not.

Okay I'll that a try and see how it sounds. The only EQs I every use are reaEQ and bootsyEQ. I have several other free ones but these two caught on quickest.
 
if you want to give us very useful clues you should describe what you did with your drums tracks: i mean something like "i compressed up the fuck up the kick, putted some eqs on this and this and blablabla" lol
 
hmm thats some very useful info. I've never really tested my eq's. Maybe i'll try some of mine out with some extreme boosts and see which sound better. :kickass:

What all the guys said, "it´s very mid scooped". True! And that snare doesn´t really sound like s snare: way too compressed.
Maybe try checking your samples before processing,....get your raw tones as great sounding as possible.

An EQ that i use on all shells (except for the Kick) is the API - 550 B.
For eg.: Take your raw snare track, put the API EQ on there, boost 5k by 2/4 db, and bosst the 240hz by half as much as you boost the 5k.

I love that EQ and i think it works really well on toms and snares, especially when boosting in the "attack" areas.

That aside, also try Parallell Drum Compression on the shells! If you have a good compressor, try getting into that! Your drums will have twice as much impact.
 
You can have the greatest drum sound in the world and it might not even fit into your mix well, IMO.
Would be better if you could post up the full mix here.
But I agree on the drums being a little mid-scooped though.
The snare could probably do with a transient designer on it too.
 
Drums are too loud man!!! Bring the guits/bass up!!

These programmed or real and sample augmented/replaced?

And those weird little LOUD/verb snare hits just don't sound good, IMO.

I'd use the regular snare hit and automate a ton of verb into it or even create a huge verb snare sample for those parts. And make it a bit quieter.
 
Drums are too loud man!!! Bring the guits/bass up!!

These programmed or real and sample augmented/replaced?

And those weird little LOUD/verb snare hits just don't sound good, IMO.

I'd use the regular snare hit and automate a ton of verb into it or even create a huge verb snare sample for those parts. And make it a bit quieter.


I'll turn them up then! and they are programmed, i guess its good that you cant tell right? :P and the weird reverb thing with the snare is actually a weird little bug thats happening in reaper that i cant figure out. it does it randomly and i cant figure out why. It just started doing it today. (The only thing i can think of that i did differently today was using the tsb-1 plugin with 8x oversampling) I was hoping that it wouldnt happen on export but i was wrong..
But thanks a lot!
Any other advice on the drums? :)