MEGA DAVE shared kick drum samples here if you remember:
http://www.ultimatemetal.com/forum/production-tips/546928-my-drummers-kick-sample.html
So I sliced them up and faded the hits out a bit to get rid of some noise... there was a pretty high noise floor on the samples. I then did a little experiment and split the signal in 2 with ReaXcomp. One track containing the lows and the other track containing the rest of the frequencies. I null-tested the recombined signal against the original and voila, perfect null. ReaXcomp rocks for splitting up a signal into several bands!
Anyway, I slapped Dominion on the track with the lows and pulled down the sustain and increased the attack slightly to get an increased "thump" in the hit, and the shorter sustain contributes to a little bit tighter kick drum since there was a long tail to the sound. And then I noticed the high noise floor so I gated the track containing the higher frequencies... and the end result was pretty much the same as just gating the kick alltogether without splitting it in bands haha. Anyway, it's quite cool to set something up so you have the freedom to control the different frequencies' attack and sustain and so on. Man my brain is melting... even I don't understand what the hell I'm writing at the moment.
Anyway, here are the samples! A rar-file containing MEGA DAVE's original kick sliced up and ready to be used, and a folder called "Erkans mod" which contains the modified version of the samples. As I said, the only thing modified is the length of the kick so my version is a bit "tighter" if you will, but apart from that nothing has changed, no EQ etc. My version was just an experiment really, and I thought it'd be cool to throw that in there too.
http://dl.dropbox.com/u/585020/MEGA DAVE Kick.rar
http://www.ultimatemetal.com/forum/production-tips/546928-my-drummers-kick-sample.html
So I sliced them up and faded the hits out a bit to get rid of some noise... there was a pretty high noise floor on the samples. I then did a little experiment and split the signal in 2 with ReaXcomp. One track containing the lows and the other track containing the rest of the frequencies. I null-tested the recombined signal against the original and voila, perfect null. ReaXcomp rocks for splitting up a signal into several bands!
Anyway, I slapped Dominion on the track with the lows and pulled down the sustain and increased the attack slightly to get an increased "thump" in the hit, and the shorter sustain contributes to a little bit tighter kick drum since there was a long tail to the sound. And then I noticed the high noise floor so I gated the track containing the higher frequencies... and the end result was pretty much the same as just gating the kick alltogether without splitting it in bands haha. Anyway, it's quite cool to set something up so you have the freedom to control the different frequencies' attack and sustain and so on. Man my brain is melting... even I don't understand what the hell I'm writing at the moment.
Anyway, here are the samples! A rar-file containing MEGA DAVE's original kick sliced up and ready to be used, and a folder called "Erkans mod" which contains the modified version of the samples. As I said, the only thing modified is the length of the kick so my version is a bit "tighter" if you will, but apart from that nothing has changed, no EQ etc. My version was just an experiment really, and I thought it'd be cool to throw that in there too.
http://dl.dropbox.com/u/585020/MEGA DAVE Kick.rar