I do that quite a lot actually, but I remember it sounded horrid on some cymbals.
I went too far on the humanizing in a production for a particular band, and didn't like it afterwards.
So for the next one I tried to have it more consistent, and even changed out the main cymbal he uses a couple of times, but never was happy with the result.
Sometimes stuff works good on some sections and "should" work equally well on others, and it just doesn't.
Maybe that's the part where I should turn off the SD2 intern humanizing enterely for that cymbal, and only let it use random hits from the same velocity.
But I think that's when I found out that they didn't record enough hits to do that or so.
like here, last year
too much randomness on most parts (disregard the ugly guits too, the cab I had back then didn't want to work with that band, as well as the rest of the mix in hinsight)
and here, their album I did this year
http://youtu.be/K-MtIM4yhbY?t=40s
That right cymbal was what I fought with a lot, mostly because he plays a lot of really simple stuff on the same cymbal most of the time.
I tried out a lot of different ones, also with x-drums to use different ones and just pan them to the right side, but that's the best I could get out of it.
On that particular cymbal it worked better with the SD2 randomizing on, cause it was really sounding as if it wasn't triggering a lot of different articulations otherwise.
Still not happy with how it turned out tho, and I didn't want to alter what he plays or make him use lots of different cymbals, cause I like the monotony of the drums in tracks like that.