From what I've gathered, it's creating a stereo spread of the same track by sending and panning hard left and hard right. Whilst keeping the mono track. Or something. I actually haven't a fucking clue.
I found this article but it's 3am and it just frazzled me.
It allows you to process either the mono signal in a mix or the sides separately. I.E. turning up/down just the kick/bass/snare/vocal in a mix or raising the guitars without affecting what's down the middle. There's other things you can do with M/S before the mastering stage as well. Perhaps there was too much stereo verb printed on a mono track (like a snare), so you decrease the sides until you're satisfied.
Like the name implies, it's just about treating the mid and sides differently. Same basic principle as M/S micing, lots of info on the web.
Unless you're mastering other peoples material, which I assume isn't the case (hence the thread), M/S processing won't probably be of much use to you since you can address the problems in the mixing phase.
Yeah, here's an example : let's say something like guitars is clashing with the bass grit at 3khz, then you can remove it on the sides but keep it in the center.
Yeah, here's an example : let's say something like guitars is clashing with the bass grit at 3khz, then you can remove it on the sides but keep it in the center.
I agree, i think its main purpose is to mix a stereo track once its too late to go back to the mixing stage or if you wanna suck a vocal, kick etc. out of a track
Main advantages with M/S stuff I have noticed is when doing other peoples mixes, when doing your own, you can fix the problems in the mix instead of highpassing the sides or using a mono maker plugin for the 0-100hz region if the subdrops are for some reason panned to the right or something like that (has happened to me a few times when I used a mono plugin instead of a stereo plugin in cubase on stereo tracks).