What the fucking fuck is this fucking fuckish fuck?
https://www.youtube.com/watch?v=qKoJ9ywUDu8
ahahah sounds like warm up exercises because musically speaking, my washing machine still has more groove.
What the fucking fuck is this fucking fuckish fuck?
https://www.youtube.com/watch?v=qKoJ9ywUDu8
I was reading the comments and still don't know if this is midi or not. It sounds like midi, so either way it comes off like a computer played it. Not that I have a problem with computer music, in fact I love computer music. Not sure if anyone could play that mechanical or not.
I'm pretty sure it's not midi. From what I've heard from many people is it's slowed down 50%, then sped up and heavily quantized/copy paste.
Why spend the whole recording budget trying to get solid takes when you can play half speed and nail the parts and pocket the rest of the budget?
And that video of the 300bpm shredding is 225 bpm. 8th note triplets at 150bpm is 225bpm.
I've recorded guitar solos at real slow speed and then speed them up in fl studio with the sampler tools and it sounds exactly like a midi.
I've recorded guitar solos at real slow speed and then speed them up in fl studio with the sampler tools and it sounds exactly like a midi.
This one is legit. He's good at shredding, this sounds realistic. The rest does not.
http://www.youtube.com/watch?v=j9ayeMBZWXs&index=6
Perhaps that's it. I always just play or fail so I don't have a point of reference for the sound of that technique.
It's pretty much the direct result of recording notes one-by-one (often at 1/2 or 1/4 speed because then you just play to a slower tempo, snap mouse to grid and chop/quant/chop/quant etc...) and then arranging them into the proper speed after the fact. Instead of getting the variations in pick attack you'd get from alternate picking quickly, you get the more steady pick attack from picking slowly (and a lot of guys don't realize you still need to alternate pick even though you're going slower, so the entire solo could be constructed of downpicked notes). From there you can roll each region back a bit and cut off the transient, which lessens the attack and gives you that tapping effect.