Programming cymbal crescendos.

Vicioushead

Member
Jan 29, 2012
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Ireland
:D

Not sure of the correct term for the sound but I was wondering if there was a way to program these so they don't sound like a pile of shit.

Anyone?
 
Vary the velocities. Programming cymbals at 127 is a definite way to make them sound harsh - reserve 100-127 for the hardest hits. Also, mess around with room sounds to get things sounding more natural.

Also, are you talking about actual crescendos? As in, cymbal rolls that go from soft to loud?
 
Yes, rolls from soft to loud.

I've tried varying velocities but they still tend to sound very odd. I find it very hard to create an effect where you have a crescendo which ends with a cymbal choke. The many crescendo hits that have been programmed tend to carry on after the choke which ruins the illusion.
 
Test out the cymbals to hear which have less "stick" in the lower velocities to make the roll smoother. You may find a ride (edge) works better than some crashes.

Do you have any samples struck with mallets available?

I think there are a couple Toontrack libraries that have crescendos as extra hits. I wish more libraries did that even if they are limited.
 
I find a exponential curve is the way to go.

Cymbal%20crescendo.jpg


And how it sounds:
http://dl.dropbox.com/u/933491/Cymbal Crescendo.wav
I'll add that this is Superior 2 if anyone doubted...