Question for Midi Drummers - Where is the "Ride" Crash in Midi Map

Dec 16, 2010
334
0
16
I've been recording my own drums using The Alesis Midi I/O Drum Trigger and a `"Frankenstien" midi drum kit, consisting of Casio and Roland trigger pads and Remo pads with Simmons drum triggers glued on (No Duel-Zone pads). Re: GM midi map -- if #49 is my left crash, #52 is my china, #55 is my splash, and #58 is my right crash, where's my ride/crash sound?
I'm a guitar player, so I'm not sure, but I'm thinking that if a drummer only has left and right crash cymbels at his disposal, doesn't he have a third via a hard hit at the edge of his ride?
And isn't it true that alot of drummers use that interplay between the bell and a hard hit to the edge of the ride, sometimes hitting BOTH at the same time?
If 51 and 59 are two ride options, and 53 is the ride "bell", where is that elusive ride "crash" in midi?
Are the normal pads for ride duel-zone or tri-zone, and if tri-zone, is there a crash option?

P.S. I should have taken those drum lessons.
 
I don't think the GM map has a "Crash Ride."

51 and 59 are both Ride
53 is Ride Bell
 
inside GM map how far I know there is not such thing like Ride Crash (i know what kind crash you thinking - geting crash-like sound of ride), but inside Superior drummer and I think in Addictive drummer there is ride crash (don't remember which note).
 
I'm I correct in thinking that, with fast Bpm Thrash/Punk songs, drummers use the crash of the ride cymble coming of the bell or flat part of cymbal?
 
They hit edge of ride (I think that is correct in english :D), flat part how you are calling.
EDIT: From bell you'll get bell-like sound - sharp and short.