- Feb 21, 2009
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I have just recorded a drummer who for the most part played ok, considering we plowed out 10 songs in about 10 hours including set up and tear down (we had very little time for tracking because of work schedules) I Have slip edited most of the parts with no problem but have run into a few huge obsticles. I plan on replacing all drums but cymbals and overheads. So here are a few questions I hope you can help me with?
Questions:
- His weakest link is his blast beat patterns his kick and snare hits do not line up at times. he is either early or late with them. how do you handle issues like this ? Hi pass the the overheads and move just the late hit and hope for the best? his cymbal hand is on with the click (china, hats or ride)
- How do you guys handle very soft kick hits when editing and sample replacing? he hits fairly hard until he starts doing fast kick roll paterns
- Do you convert the final kick/snare track to midi then adjust the velocities so they are all more consistent?
- If a part is way off on the kick or snare track, should I rebuild it with MIDI and just keep the overhead track?
- how do you handle missed hits ? say he flubbed a kick/snare pattern leaving out a hit or 2
I know most of you will say should have done it right from the begining and you can't polish a turd lol but for the most part these takes are pretty solid considering... but the mess ups a very very apparent once sample replaced. So any turd polishing tips would be very appreciated
Thanks to everyone who takes the time to help me out by answering these questions!
here is a blast example
http://dl.dropbox.com/u/1064643/SKULL CLOUD 3.wav
Questions:
- His weakest link is his blast beat patterns his kick and snare hits do not line up at times. he is either early or late with them. how do you handle issues like this ? Hi pass the the overheads and move just the late hit and hope for the best? his cymbal hand is on with the click (china, hats or ride)
- How do you guys handle very soft kick hits when editing and sample replacing? he hits fairly hard until he starts doing fast kick roll paterns
- Do you convert the final kick/snare track to midi then adjust the velocities so they are all more consistent?
- If a part is way off on the kick or snare track, should I rebuild it with MIDI and just keep the overhead track?
- how do you handle missed hits ? say he flubbed a kick/snare pattern leaving out a hit or 2
I know most of you will say should have done it right from the begining and you can't polish a turd lol but for the most part these takes are pretty solid considering... but the mess ups a very very apparent once sample replaced. So any turd polishing tips would be very appreciated
Thanks to everyone who takes the time to help me out by answering these questions!
here is a blast example
http://dl.dropbox.com/u/1064643/SKULL CLOUD 3.wav