taking out the mud without removing the beef?

professorlamp

I are Joe
Nov 2, 2009
1,469
0
36
Wales, United Kingdom
edit: short story

How do I get rid of the mud but retain some of the low mid push that it gives to the guitar?

usuaully 200-300hz is my problem area for clouding, if i completely remove it or notch it out its less clouded but loads thinner. Help?
 
edit: short story

How do I get rid of the mud but retain some of the low mid push that it gives to the guitar?

usuaully 200-300hz is my problem area for clouding, if i completely remove it or notch it out its less clouded but loads thinner. Help?

Just don't thin it out too much really.
Do what you must, EQ, compress, multi-band, whatever.
And remember, man invented bass guitar for a reason.
Quite a few albums suffer from "Good-guitar-tone-itis" in that, the guitars sound immediately appealing to guitarists who have no clue about audio engineering, because it sounds "h00ge" on its own, but it's actually kinda cloudy and muddy in reality.
Get that shit in balance, and the bass guitar will provide some of the punch too, because the lower mid drive you hear in guitars is also in the bass.

Anyway, yeah there's been a thousand threads on this topic lol
 
If you know the frequencies that aren't working so well, target them and make your Q a bit smaller when cutting those frequencies.
 
Multi-Band comp for the win. This is where the unholy C4 is king, if you have Ozone, try using the Multiband Dynamics too, pull some of the problem frequencies. Also have you tried using the "Octave Trick" pull 200 and boost at 400? I read somewhere that this sometimes works. I have'nt actually TRIED it, but who knows.