bass drops

chdrummer

Member
Oct 24, 2007
539
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16
or "sub drops." what's everyone's way of making them here? I just normally use pitch shift in pro tools. but i know there's plenty of other ways to do it.

:)
 
Well there is a couple ways i go about this either
A-i use a techno kick or
B-I design a bass drop in reason using a little automation on the pitchshift with a fat bass tone it more of a decending drop then i make wavs out of it and import where i want them, Oh and being in the right key helps


But dont tell anyone its a secret :rock:
 
you guys make everything so hard on yourselves. lol. just use an 808 kick or anything a synth would offer. why would you design your own bass drop in reason when reason already offers like 16 of them. I mean its not like anyone is going to notice a "unique" bass drop. just my two cents.
 
yeah the 808 is def a classic thing to use. Sometimes i just stretch it out for a longer impact!
 
you guys make everything so hard on yourselves. lol. just use an 808 kick or anything a synth would offer. why would you design your own bass drop in reason when reason already offers like 16 of them. I mean its not like anyone is going to notice a "unique" bass drop. just my two cents.

I use reason that way i have more control over the sound and the note and as i said i make desending sub drops you know from high to low i use the 808 but its a techno kick which means it just goes BOOOOOOM there is no character to it and its plain
just my two cents
 
i will be using them live once i buy my sample pad.

http://www.zzounds.com/item--ROLSPDS

Dude i got one of these. There a real mission.

Firstly, It doesn't have USB (!!?) You have to find a memory card that actually works with it, type 1 512mb max.
Secondly the audio file has to be in a 16bit uncompressed. Even then when i tried doing that it didn't seem to see it on the memory card.

It works fine if you use it for a trigger with a laptop but this isn't as convenient for some. I ended up taking a line out from my interface and recording the samples from that. Doesn't sound as good but convincing enough.

Im really surprised that roland haven't updated this for years cause this would be phenomenally better if it had USB and more internal memory.
 
have a look at this link:

http://www.fileden.com/files/2007/5/1/1037727/InfectedMushroom kickdrum Tutorial.jpg.zip

it's a bunch of screenshots using Soundforge which teaches how to create a PsyTrance kick....but basically it's about generating a 80Hz Sine wave and pitching it down with an envelope. It was part of a tutorial by Infected Mushroom - it'll show you how to create subdrops using SF (or any other wave editor), as gay as sub-drabs may or may be toadilly gay

=D
 
Does anyone every use these live? if so what do you use to trigger them?

We run all of our backing tracks (synths, sub drops, stuff like that) through Ableton Live and some M-Audio I/O. We use longer sub drops live than on recordings. We start them at a pitch, and automate the pitch to drop a few steps like doclegion talked about. They're about 4 seconds long and start to decay after 2.3 seconds. We find the longer ones have more of an impact and are more noticeable, instead of a "Hey, what was that?" kind of reaction. We don't worry about them being in key live, as we're just looking for the oomph and bowel-ravaging low end.

....Oh and we compress the hell out of them so they have a nice attack.