I was thinking... wouldn't then the noise of the amp translate into impulse noise (or echo/reverb as it will appear into the time-domain)? Of course you can take care of the nose with a wave editor, but that will also add some artifacts to the impulse itself. Here the convolution technique of preamp/power amp tracks has some advantage, since the noise balances itself in the convolution process, even contributing in a positive way for the impulse response.DFGeneer, in my case pulse sound was realy, realy quiter - I even need set volume of my amp to maximum...
I never run amp so loud. Sine test tone from Voxengo sound significantly louder. Both files have 0db at maximum.
I second the Mac-thing.
would like to create an impulse of my live-room...
what progs and plugins for mac?
Altiverb has deconvolver on Mac, PC-version does not have it.
ps. OK I made some test: http://www.sneapforum.celtiaproductions.co.uk/deLuther/IR_test.rar
See description in info.txt inside archive.
thanks, was looking for something not as expensive though
It's really important if you use voxengo deconvolver to check silence and put at least a second , if not your file deconvolved is pretty useless, that's too short to be used.
Actually aditional silence just determine length of resulting impulse, so maybe you will not need impulse of length about second in case of cab.
In worst case created file will be zero length.
An alternative (and perhaps more natural) way would be (provided that your amp has parallel fx-loop):
1. Plug your guitar and start your amp
2. Take signal directly after the preamp (fx-loop out) and record it as Track1
3. Take signal from the miced cab and record it as Track2
4. Play a bit while recording the two tracks
5. Add some silence at the end of Track2 (100 ms is perfect, this sets the length of the impulse file)
6. In Voxengo Deconvolver use Track1 as Test Tone File and Track2 as File to Process (Other recommended options are Out bit depth: 24 and check on Normalize to -0.3 dBFS)
7. You may want to fade out the tail of the impulse file in a wave editor in case it catches a lot of noise.
You may now want to apply the thus created impulse on Track1 to see how close it gets to the real thing recorded in Track2. Pretty damn close!
Bumping a 3 year old thread....seriously this is the second necrothread you bumped...LOOK AT THE DATE OF THE POST PLEASE
*Six years old. Probably just as well to bump an older thread if you have questions relevant to it than start a new one entirely though.
i've only read about the sine sweep impulse technique until now. but this approach above sounds even more interesting. wouldn't this even be more accurate (because it contains lot more frequencies/information)?
wouldn't it be best to play for an hour or so to gether as much information as possible?
wouldn't this be even more accurate than that nebula technique?
(i read the sticky about nebula but did not really get it.)
last but not least: why would you have to add the silence at the end of track 2?
definitely [/I]won't have "a lot more frequencies", as a sine sweep covers every frequency (0hz-20khz)