These are the RPGs I recall playing:
Dungeons and Dragons (I'm sorry but the ability to become a god was classic. Why this was dropped in later versions I'm not sure. Maybe.... there are some 'expansion packs' that allowed it..dunno)
Advanced Dungeons and Dragons 2.0 & 3.0
Cyberpunk (loved it...)
Pendragon (returned it soon after one or two times, just didn't do much for the group)
Vampire: The Masquerade (awesome of course. I tended to play a Gangrel, but would do almost anything. )
Werewolf (I was a glasswalker most of the time, heh. Mostly because I was such a tech geek that it seemed to work well. Brilliant game and system. Nothing better than making a guy who put all his points in things like guns, and martial arts, than to put him in a world where to use those skills would be completely risky). I <3 Black Spiral Dancers
Rifts - One of my friends really loved the system. I have to admit that I did as well. The world felt so rich. All the games using this system were really immersed.
Mechwarrior/Battletech - Yeah this was one of my favorites as well. I really love the battletech universe. I was a huge player of the Mechwarrior video games too, and ultra competitive in Mechwarrior 4. That game is the only thing where I could say I was one of the best.
Star Wars - Fun system at times, but getting adventures that felt right was rare. I was also an elitist during these days "No you can't be a Jedi! You don't have what it takes!"
There have to be more.... but I just can't remember the ones that would pop up from time to time due to some friend picking up the source book.
---
Its funny that I talk about this now as a few weeks ago I was out at my parents and found many of my old sourcebooks for AD&D and Vampire. I didn't bring them back with me as they are fairly heavy and I didn't have the room in my luggage for them. But I figured 'hey I'll never probably use these again so oh well!'
Dungeons and Dragons (I'm sorry but the ability to become a god was classic. Why this was dropped in later versions I'm not sure. Maybe.... there are some 'expansion packs' that allowed it..dunno)
Advanced Dungeons and Dragons 2.0 & 3.0
Cyberpunk (loved it...)
Pendragon (returned it soon after one or two times, just didn't do much for the group)
Vampire: The Masquerade (awesome of course. I tended to play a Gangrel, but would do almost anything. )
Werewolf (I was a glasswalker most of the time, heh. Mostly because I was such a tech geek that it seemed to work well. Brilliant game and system. Nothing better than making a guy who put all his points in things like guns, and martial arts, than to put him in a world where to use those skills would be completely risky). I <3 Black Spiral Dancers
Rifts - One of my friends really loved the system. I have to admit that I did as well. The world felt so rich. All the games using this system were really immersed.
Mechwarrior/Battletech - Yeah this was one of my favorites as well. I really love the battletech universe. I was a huge player of the Mechwarrior video games too, and ultra competitive in Mechwarrior 4. That game is the only thing where I could say I was one of the best.
Star Wars - Fun system at times, but getting adventures that felt right was rare. I was also an elitist during these days "No you can't be a Jedi! You don't have what it takes!"
There have to be more.... but I just can't remember the ones that would pop up from time to time due to some friend picking up the source book.
---
Its funny that I talk about this now as a few weeks ago I was out at my parents and found many of my old sourcebooks for AD&D and Vampire. I didn't bring them back with me as they are fairly heavy and I didn't have the room in my luggage for them. But I figured 'hey I'll never probably use these again so oh well!'