Do you guys get near 0ms when playing with an amp sim ?

I used to have a small (and bearable), but still somewhat annoying latency 'feel' with X30, even though I use a FF800. Once I got a SSD for Win7 (and the vst plugins) the problem was gone, I don't 'feel it' anymore.


The SSD doesn't load Windows incredibly fast (as I thought it would, from all the hype), or projects on the DAW, etc. But it did get rid of the small lag with sims for me, all other things having being kept the same.
 
Sometimes people forget that ad/da conversion also adds latency. (from the RME page)

"oversampling and digital filtering modern AD-Converters generate around 44 samples delay, which means 1 millisecond at 44.1 kHz"

but

" A practical example for this: a bass player 3 meters away from the drummer hears the drums with a delay of 9 ms (speed of sound 340 m/s.) Even close to the crash cymbals (1 m, tinnitus guaranteed) there are still 3 ms. With respect to those numbers, a latency of 6 ms seems to be way sufficient. In practice, even with a fixed latency of 10 ms, you can work wonderfully."
 
Sometimes people forget that ad/da conversion also adds latency. (from the RME page)

"oversampling and digital filtering modern AD-Converters generate around 44 samples delay, which means 1 millisecond at 44.1 kHz"
Top-class converters can have even larger group delay due to digital filter, for example ak5394a have 63 samples delay.

In general overall delay=AD group delay+DA group delay+additional delay (bus latency, DSP)+2*buffer size. You only can modify buffer size, the rest depends on hardware.