Drum Rehab

Im actually beta testing it for them at the mo, it's pretty rockin, I have a new version to try out tonight, but I'm sworn to secrecy. It is like a realtime, more accurate sound replacer. If you were thinking of buying sound replacer I'd hang on.
 
Nitronium Blood said:
Great.

Triggers, Samples... and now a new word to add to my vocabulary: Sound Replacers.

Doesn't anyone record drums via micing anymore?
lol... we ALL mic kits and record them... let's hear you mix a metal record that sounds as solid in the low end as, say... DHIADW, without blending in some samples. c'mon, bust out and do it smarty pants.. i want to hear it NOW!! seriously though, give it a shot... wanna hear you begging for some samples by the end, it'll make me smile...:Smokedev:. dig the new avatar, \m/.
 
James Murphy said:
dig the new avatar, \m/.
Why thank you :D, though the credit goes to Andy :rock:

I'm no Andy Sneap or James Murpy or have any studio recording experience for that matter, but it is a gut feeling of mine that one can achieve good drum sounds without samples... just a gut feeling, nothing more and I could [and must probably be] be horribly wrong.

I can understand Andy blending the 'tickety' sound of the trigger to a Kick drum to give it that appreciated smidgen of 'clicky' goodness. But to say, "Hey Gentlemen, I happen to have a DVD of these awesome drum samples, (which are individual drum hits without blended samples) so lets blend them with my already awesome sounding miced kit" I just cannot comprehend.

I'm not challenging anyone. I'm here to learn. I just believe that one can achieve sweetened drum sounds via a thorough EQ approach.

That is all my good Sirs. :worship:
 
Nitronium Blood said:
Why thank you :D, though the credit goes to Andy :rock:

I'm no Andy Sneap or James Murpy or have any studio recording experience for that matter, but it is a gut feeling of mine that one can achieve good drum sounds without samples... just a gut feeling, nothing more and I could [and must probably be] be horribly wrong.

I can understand Andy blending the 'tickety' sound of the trigger to a Kick drum to give it that appreciated smidgen of 'clicky' goodness. But to say, "Hey Gentlemen, I happen to have a DVD of these awesome drum samples, (which are individual drum hits without blended samples) so lets blend them with my already awesome sounding miced kit" I just cannot comprehend.

I'm not challenging anyone. I'm here to learn. I just believe that one can achieve sweetened drum sounds via a thorough EQ approach.

That is all my good Sirs. :worship:
yeah, you're right.. we all really suck for using samples.. when you grow up and are a big boy you can show us all how it's really meant to be done :tickled:. honestly, do you think we never do that (mix without samples)? do you think we haven't done it many times over? my first solo album which i produced in 1996 for instance is completely sans samples.. "au naturale".. and it sounds great for the kind of music it is and the year it was done. But, you just cannot "eg in" the consistency of attack that you can get by blending in a sample. Nor can you "compress it in", you'll just get the apparent loudness, not the timbre. consisitency, especially in the kicks, just sounds soooo right for metal. Anyway, you seem quite confused about the whole subject.. not putting you down.. just trying to help: what do mean by "a DVD of these awesome drum samples, (which are individual drum hits without blended samples)"?? that makes no sense at all.... and many many times, the samples that are blended in are taken from the actual kit the drummer is playing.. this is what i most often to with toms, for instance... i get clean hit's a the top of a session (important so that the skins are not beaten lifeless) and replace any weak hits with the appropriate one of those. that's all a "drum sample" is anyway, a recording of an actual acoustic drum.

you see.. the whole thing is a matter of the level of consistency of the dynamics that is needed or that we want to have, and to what degree we blend them in without sacrificing realism completely. it's an aesthetic... not an inablilty to dial in a good drum sound. capiche?

ps.. definitely thank andy for you new avatar.. the idea.. the photoshop action however was courtesy of yours truly. ;)
 
Frank'nfurter said:
Have I get it right? Drum rehab is a sound relacer like Drumagog or aptrigga with just a few more gadgets and not a quantiziser?

Seems that you can quantize with it actually. What I'm wondering is : does it quantize the played trig so that it is played right at the good moment, or does it also modify the audio file so that you can not completely replace the natural sound. In other words, can it be used as a quantizer without using its triggering function ? The website is not very clear...
 
I have to agree with James in regards to the drum samples. I'm a few weeks into my course and I've had some mixing action, working with the recording made in assorted tracking sessions (none that I was present for/did myself). It is almost impossible to get that level of consistency in a metal drumkit that we all love simply through using dynamics processors on mic'ed drums.

I've tried it man. I've gated, compressed, multiband compressed, EQ'd, effected etc. It is a total world apart from mixing something here at my place using the trusty old DKFH and Vinnie Paul's kick from 'Vulgar Display of Power' :).

Both obviously have their drawbacks. The natural drum sounds I work with at the academy are just that... alot more natural - they have a 'real' feeling to them. But it becomes more of a struggle to get consistency, especially since these post-graduate drummers aren't exactly the flashiest thing since Gene Hoglan, if you get my drift.

Samples are a great way to compensate for a lacklustre drummer, or work with a mix if you've got a serious time constraint. The drawback of course is the sterility that can come about through oversampling. It's about knowing where the line is and how far you should cross it, methinks. Just my 2 cents (which is subject to change at any time since I'm still learning).
 
its not a quantizer, its for triggering. It plays real time on an insert but it kinda looks like sound replacer, if you get a mistrigger, you just go in and correct it and it remembers it