Extras

Of Stars

New Metal Member
Nov 18, 2010
14
0
1
What are some things you guys do to liven up your production? By that I mean what do you add into your mixes besides the instrument tracks - bass drums, guitars, vocals, etc. I'm kind of talking about any extra stuff that is in the mix to make it alive and less cut and dry sounding. Basically, anything that would be left out of a tab of the song.
 
Not exactly like that.



at 1:08 there's like a weird bassy horn or long string scratch that pans from right to left or something, and at 1:23-1:24ish right on the cymbal hit into the next part, there is like a chime that plays at the exact same time(DEP uses that one in particular a lot, it's not just a cymbal hit - it's more clear by itself at 1:27). And some sort of synth-created effect going on in the break around 3:26.

[ame="http://www.youtube.com/watch?v=rzlT-vw60tM"]http://www.youtube.com/watch?v=rzlT-vw60tM[/ame]

Or on the start of each measure to make it sound bigger at 5:46ish

I just wanted to use one example, but you get the idea. You find little things like that in a lot of music if you listen with headphones. Do you guys use anything extra to add to your mixes?
 
Last edited by a moderator:
Just sound fx, afaik. If you've ever listened to electronic music, it's mostly just sampling of found sounds, or making them with synths and "fucking shit up" by reversing, adding fx to them, cutting them up etc. Here's another example:



I'd say just experiment with sounds and check out places like freesound.org and go to town, man.

I have done a few things like that in the past but I don't rely on it to make a song.
 
Last edited by a moderator:
It's even fun to make your own soundsamples. I mean... once when we get drunk we miced up a toilet with LD condenser mic. And made a contest who makes most epic pee and flush sound.:kickass: Or I've used cymbal sample as reverb impulse and used mic and small monitor to create feedback through that track. result was that typical horror metallic sound.

I actually use such FX samples very often... Arrow hits, gunshots, sword hits,...
and off course reversing, resampling, strenching, pitch-shifting, cuting, etc. of different samples (like drumhits, cymbals, speech,...).