Generic Guitar EQ curve in ReaEQ - pictures ?

Eq is ALWAYS relative to the source, so no we can't give you pictures. If the source has too much 200hz, we cut it. If it doesn't have enough we boost it. Get it?

Try sweeping with a very narrow q to find problem areas to cut. Other than that 90% of the tone is in the guitar/player/amp(or ampsim). Post processing is pretty minimal in all the tones you've ever loved!
 
Lo and Hi filters are not extreme.
Also, its impossible to tell you what to do, since you should eq with other mix elements...
That being said, I can`t tell you if those boosts and cuts will work... This is little processing for IR, IMO.
A tip I can give is to boost a frequency with a hi q (with other mix elements playing) and check what is colliding with the guitar sound or what is the guitar's sound frequency doing to other elements. Then you boost/cut the frequency.
Another tip is to let the guitars volume a bit quite and make them cut through the mix without moving the fader, just eqing.
Just don't overdo things.
Also, the boosts and cuts are also influenced by what you like or not on a sound.
There are some basic explanation on the Systematic Productions mix book. Check it out, It may help you!
Cheers!
 
Start like this
EQ%20guideline.PNG


Sounds pretty heavy.
 
>boosting frequencies on high gain impulsed guitars

Seriously though, whatever works - boosting included. Total aside here but has anyone noticed that ReaEQ is a little less drastic than other EQs? The filters seem to take less out than other plugins I've used.
 
>boosting frequencies on high gain impulsed guitars

Seriously though, whatever works - boosting included. Total aside here but has anyone noticed that ReaEQ is a little less drastic than other EQs? The filters seem to take less out than other plugins I've used.

i feel the same man
 
Start like this [big pic]

Sounds pretty heavy.

dude you forgot to use the waves SSL G-eq.

Total aside here but has anyone noticed that ReaEQ is a little less drastic than other EQs? The filters seem to take less out than other plugins I've used.

What exactly have you been comparing it to? Can't recall ever thinking that.
 
dude you forgot to use the waves SSL G-eq.



What exactly have you been comparing it to? Can't recall ever thinking that.

On another thread I mentioned I tried removing ringing frequencies on a snare for years with ReaEq with little success, while right from the very first time with eQuality I succeeded in a matter of second. Not the same as basic filtering but still, I can relate to that
 
I have always felt that ReaEQ does exactly what it says it does. No more and no less. I don't use it for boosts, since it has absolutely 0 magic to me, but for surgical cuts on spikes I think it's fantastic. For some reason I always end up with a Q around 0.07, even when closing my eyes, so try that if you feel like it.

But if you have a different plug that does the job better and faster for you, you should probably just stick with that :)
 
I currently have only one paid VST (drums) and the rest is freeware + what was coming with Reaper. I still think I got a big load of them. Don't got a single pirated VST and it'll remain like it is, but what EQ would you suggest me ?
Those FabFilter look nice but a bit too expensive for me at the moment. What are you guys using ?
I've heard and plan on getting DMG Audio's EQuality.
 
On another thread I mentioned I tried removing ringing frequencies on a snare for years with ReaEq with little success, while right from the very first time with eQuality I succeeded in a matter of second. Not the same as basic filtering but still, I can relate to that

Than you have problems with ear or you can do it with analyzer only (ReaEQ have terrible analyzer)
I don't have any problems to do this task with ReaEQ. Only sometimes have problems to wrap head around Q value when LP or HP.
 
Start like this
EQ%20guideline.PNG


Sounds pretty heavy.

Master of Puppets tone LOL!

Joking aside, to me, a good tone has plenty of 120-200 energy, a scoop at around 250hz, 250-400 area cleared out a lot, 400-1000 for attack with some 'holes', pretty scooped 1-2khz range, and then we come to the 'brightness'. 2-4khz range is where you get that aggressive ear piercing sound we all love and cherish, 4-9khz is fizzy bite, I usually kill something here, and 9-16khz is some air that shouldn't be too audible, but make the guitar generally sound brighter. The real question is - how do you want your tone to sound like? It will be a major factor here. Also remember that you cannot fully rely on spectrum analyzers, because a 3db difference might seem tiny on it, but it is actually HUGE in the presence range, so it only helps you get a general picture of it.
 
this is kind of pointless. Also @scoot how is that supposed to help?

The eq a guitar needs is COMPLETELY dependent on the source. The only rule I can give you is hp and lp. From their it's all about figuring out what your tone needs. Remember BASS IS 50% OF THE GUITAR TONE! 50 FUCKING PERCENT! I can't stress that enough. The guitars are nothing without the other elements in a mix. As far as trouble spots to look at?

250-500 can have some mud but is also pretty crucial as far as energy of the cab
600-850 is what Ermz dubs the "cardboard zone". I always scoop a bit from their, probably poor micing on my part though
around 1200hz is also very important as far as hollowness and energy imo
3.4khz is very important to balance as far as vocal clarity
anywhere is up are just fizz spikes. Sims are notorious to have a spike around 4.2khz, for me at least.
 
I would never boost anywhere between 2-4k in guitar. In fact, I'm always cutting the fuck out of those areas.