knightfight?

- Base health points were increased by about 8X and the cost of healing
was reduced 10X (it costs one gold to heal 10 HP).

- The weapon stats in the lower levels were changed to give the 1H
players a fair chance against 2H players. All weapons stats were increased
in the higher levels but the increase was made in such a way that the
1H/2h are well balanced up to at least level 65!

- ALL Players received an increase in the bonus for strength to
increase overall damage.

- Players who place more than ~ 50% of their skill points in defense
receive a penalty on their bonus for dexterity. This penalty increases
proportionally to the number of points placed in defense; the more you
build as a "turtle", the less each point of dexterity will yield.

- Critical hits have been introduced; if you successfully make a
critical hit, you cause ~50% more damage than normal. The chance for critical
hits is coupled to your fighting ability/parry skills, if you have MUCH
lower stats than your opponent, you have NO chance to make a critical
hit. If the skills are equal, the chance is 50% and it is a flip of the
coin who makes more critical hits!

- The overall amount of randomness was reduced by using a new formula
to decide the chances to hit your opponent; the chance to hit your
opponent is more strongly coupled to your fighting skills/parry. Once a
certain point has been reached (that is, if your skills are horrible Razz
), you have NO chance to even hit your opponent.

- stamina no longer gives you one round per 2 points! At first you get
about 1 round per 2 points but later you only get 1 round for each 3-4
points. That means that the more you train stamina the less each new
point will increase your rounds! This is intended to prevent players from
skilling stamina and neglecting other stats to win. However, stamina is
still more important than ever because the higher base health points
result in fights that go for many rounds! If you neglect your stamina you
will often lose to players who are otherwise equal!
 
After weeks of planning, developing and testing the "new and improved"
KF system that is intended to make the game fairer for all levels and
classes (1H and 2H), we have finally reached the point where I can say
that it's "finished". The update will be added in 1-2 weeks,
international servers may take a bit longer depending on how fast the necessary
translations are completed.

first paragraph of that news bulletin :)
 
alright, so the ppl who we are in allience with want to merge with us to make a bigger and stronger guild but I haven't said yes yet cuz I wanted to know what you guys think. So here's the deal: we don't have enough room in our current castle to get everyone in from the other guild if we merge so if it happens, they'd want everyone to get in the new guild.

I just want to know what you guys think about it.
 
I already sent you a message on the game board.

I saw you bought a new battlechest for my knight, so can you give me some advice for getting a new weapon, sometimes I cannot save the enough money coz I am being attacked everytime.
 
^play on server 4

I already sent you a message on the game board.

I saw you bought a new battlechest for my knight, so can you give me some advice for getting a new weapon, sometimes I cannot save the enough money coz I am being attacked everytime.

yes, seeing your current stats I thought I'd get that new battlechest first.

here are some tips:
- when you have less 800 gold: leave it as it is, they can steal up to 40-50 gold so that's not worth anything

- when you have alot of gold and want to save, buy smaller weapons and sell them if you have enough saved, you'll loose half of the money but it's better then getting it stolen cuz when you loose alot of money to other ppl, they'll come back, when they win less, they don't think it's worth it.

- I also took a look at your previous attacks. Don't take on ppl who are equal to your level or 1 or 2 levels less. Take knights from levels as low as possible cuz you've been losing too much.

- Your defence is good now for a two-handed knight. Don't improve it no more. 2 handed knights should focus on attack cuz they'll always low defence cuz they can't use shield. So put all your points in 2 handed weapons skillpoints from now on.