But in short:
Intelligently randomize (hand place) the:
- Timing (don't place hits exactly on grid, if you want them to be lively)
- Velocity (try drumming on the table, and see which hits are louder, especially on rolls)
- Hits (especially hihat on SD2.0)
Oh and turn off the Humanize function of SD2.0 when you do it by hand, otherwise it will hinder the sound.
What does the hit part mean?
Oh and turn off the Humanize function of SD2.0 when you do it by hand, otherwise it will hinder the sound.
I prefer leaving it on, tbh - helps out with overall realness, especially when youve got a lot of hits at 127 and stuff with snares and all.
This too. If you haven't already, I'd recommend spending some time converting real drum tracks to midi to get a feel for how hard good drummers hit for various parts of a song. A producer might want all the snare hits in a chorus to be at the highest velocity for consistency and power, but a real drummer is probably going to hit harder in some fills and flams than during your heavy chorus or verse. For someone who is used to programming drums, its really enlightening to see the amount of randomization and variation in a good drummer's performance. Try it and then go back and program drums and I bet you'll use a larger range of velocities and more timing variation.But that's exactly what this thread is not about Ie. don't do 127 velocity hits, but instead vary it by hand according to "real" playing. Only go to 127 for some really REALLY hard single hits. Most of the hits in the 90-100 region, generally Especially on fast stuff.
Use a fair bit of room sound.
Other than that it's aaaaall down to the programming, like 100% the programming, which would take forever to cover.
Any nice drum files from famous drummers that you owuld recommend looking up?
+ 1
Although I can almost always tell when it comes to OH, thats where it sounds fake (especially HH)