Marduk - Perish In Flames cover

ratsapprentice

God can gtfo
Aug 15, 2009
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London
I'm not 100% finished on this, still need to work on the overall balance.
HH and overheads too high?

I do know about the random moments of distortion (particularly the first 2 seconds).
It's on the bass track, I don't fully understand how it got there though tbh.

I'm actually fairly happy with how this is going tbh, this is the first time I can honestly say that I am satisfied with the progress I'm making :lol:
Some of the parts were a bit rushed, particularly the bass parts (it was tearing my index finger to pieces on the sliding bits :mad:)

http://dl.dropbox.com/u/13342996/Perish In Flames.mp3

cheers
 
Hey man, great cover, and I think the recording sounds nice. But maybe the lows/low mids are a bit much on this mix which seems to cause the random distortion. Because it happens on the parts where there's alot of "punch", and since it's much low end, you get clearly audible distortion. I would try to solve it by cutting some low mids (200-500Hz) on the heavier instruments (especially bass and bassdrum). And also maybe highpass the snare around 160-180, (maybe even cut some around 500Hz as well) just so until it still sounds 'heavy' enough, you don't need all those frequencies there, there's plenty in the other instruments building up already. The guitars for this song sound really nice as is I think.
 
everything sounds a bit too raw.
cut frequencies from guitars and bass you don't actually need. same with the drums.
they are clashing with each other too much.

and try to make drums more snappier with compression/EQ.
and work little bit more on snare and kick.
as RaNk said cut some low mids on kick. kick sound out of mix completely. and add maybe some more high mids on snare.
HH and OHs are OK.
 
http://dl.dropbox.com/u/13342996/Perish In Flames - 3.mp3

Cheers, took your advice on the low mids, and have cleaned them up a bit.
I've tried to change the kick a bit, but have lost a bit of punch in the process....

Also, the distortion is actually on the bass track, it distorted on the way in....so I cant really get rid of it.
I was monitoring the clean bass track whilst tracking, but have used the dirty one. So I didn't notice it initially.
 
The 3rd revision sounds awesome. At first I didn't think the guitar tone had enough gain, but I had my speakers at too low of a volume. Turned them up and the mix sounds good. My only suggestion is to make the attack of the kick stand out a bit more, perhaps with some transient designer and also doing some sub surgery on the kick (like below 50hz). Maybe decreasing 0.5-1dB with a high Q. May have to raise overall kick volume a pinch after doing that. Other than that, I really like the mix.