The "art" of mastering is something I never really paid particular attention to or had much regard in caring for, until I was presented with a metalcore project. I admit, i'm a hack when it comes to mastering... Margin at -.3db, limit threshold so RMS level doesn't live above 6, toy around with stereo imaging for a second, done. Oh, and maybe multiband compress some low eq, and if i'm feeling REALLY adventurous i'll throw an aural exictor plugin on it at the end. I'm here today becuase I have recently been paying more and more attention to the final stage in the production process (mastering) as I notice that my editing and mixing has greatly improved over the last few years. It would only make sense to me, as I hone in on my mixing skills I should really be pushing my mastering skills with it as well... I came up with a KILLER mix on this metalcore bands song last week however, when I went in to master it my frist attempt came out sounding like a garbage disposaled roadside mess that was repeatedly ran over by 18-wheeler after 18-wheeler on the 101 N. Dissapointing to say the least...
My biggest hurdle/problem/question that I would like to ask seasoned mastering engineers, who have experience with such a loud "everything in your face" genre, what is the best route to go when dealing with compression and limiting? I would listen to bands mastered by Sturgis and Castleman and they are able to acheive such a loud sound while clearly maintaining the dynamics of the drums, or without mudding up the guitars or cluttering the center... everything i heard seemed to have it's "space". It seemed to me that when they go in to master they BARELY attenuate the mix with a very light comrpessor to help reduce peaks, then slam it with the limiter with a release of, what seems to be some negative value... (if that were possible, haha). I just wanted to gather some opinions of others who have experience with this... light attentuation before limiting? heavy attenuation quick release? slow release? fast attack? etc. etc...
I undestand there's no "one" way to do things... but there's a common way that i'm not too keen on yet, and it would make a world of difference and save me countless hours of stress and headache if I could atleast be pointed in the right direction.
My biggest hurdle/problem/question that I would like to ask seasoned mastering engineers, who have experience with such a loud "everything in your face" genre, what is the best route to go when dealing with compression and limiting? I would listen to bands mastered by Sturgis and Castleman and they are able to acheive such a loud sound while clearly maintaining the dynamics of the drums, or without mudding up the guitars or cluttering the center... everything i heard seemed to have it's "space". It seemed to me that when they go in to master they BARELY attenuate the mix with a very light comrpessor to help reduce peaks, then slam it with the limiter with a release of, what seems to be some negative value... (if that were possible, haha). I just wanted to gather some opinions of others who have experience with this... light attentuation before limiting? heavy attenuation quick release? slow release? fast attack? etc. etc...
I undestand there's no "one" way to do things... but there's a common way that i'm not too keen on yet, and it would make a world of difference and save me countless hours of stress and headache if I could atleast be pointed in the right direction.