[MathMetal/strange] - Come mock my mixing skillz for free!!!

Jun 17, 2008
162
0
16
Portugal
NEW VERSION:





Here it is.
Feel free to criticize my effort as you see fit. I need to learn how to improve my abilities, afterall.
 
Last edited by a moderator:
Woaaaa bass guitar takeover mix reduce bass,bring guitars up also kick and snare ,more reverb on snare, find what fits,butt bass is mighty sounding mate :).
 
Thanks for the reply.
I have to agree on the bass being too loud and kick being too soft. I like to center my mixes around bass, not guitars or drums, so that's why it ends up being too loud most of the times...

On the other hand, I'm not sure if I'd like more reverb on the snare.

I'm working on a new version right now, after having listened to it a lot and having rested my ears; to see if I can improve it somehow.
 
Well, it's the second time I post a track on here and have next to zero feedback. I've learned a lot by reading this forum but the community seems to be really unresponsive...
 
Dude, chill.
The community is far from unresponsive. You posted your track at 11 am, a time where a lot of people are at work.

In terms of the mix, it's still very bass centric. Bring the bass down.
The drums aren't bad, but they're very buried underneath all the bass.
Guitars seem a bit grainy.

Just my 2c.
 
Most of you are americans and I live across the world, so maybe that does explain it to an extent.

Thanks for the tips.

I tried to change the drums so they give more impact to the track:
[SOUNDCLOUD]http://soundcloud.com/rumoentropico/porque_nao_arrisco_remix/s-eNMgI[/SOUNDCLOUD]
 
Well the guitar tone sounds super digital. If you can't change that then this mix can't be saved. Sounds like there's not mids in the mix and too much low end.
 
Stick a cab impulse on them guitar tracks, it'll instantly make them a little fatter and remove that harsh tone. Just be sure to mix it low like 25% so you get a decent sound.