Hi alltogether,
after a stressful time (designing and building a new studio, recording the album of my band) I have now some time for forums etc.
And first I want to ask a fundamental question regarding mixing and mastering these days.
Let me say first, that I think andy sneap is one of the best producers for metal (without keys and orchestra). His productions sound always great, punchy, aggressive, clear and so on. But I read some bad comments about these production (e.g. on youtube), too. Some are complaining about over-producing, quantising, steril sound etc.
I must say in a certain way they are right!
It does not concern only Andy productions, but nearly all modern productions, but Andy is a good example and since he has this nice forum it would be great to hear his opinion as well.
Most productions today have punchy guitars with crispy highs, well defined higher mid range, controlled lower midrange (multi /bandpass compressed). The bassdrums are like canon shots with lots of highs but not that much lows, snares similar like gun shots, not too deep (like Black Album of Metallca), more aggressive.
Bass guitars are not dominant. Sometimes good hearable only because of the added distortion. Sometimes even with a high pass filter. (I remember a prodcution - not from Andy Sneap I think - where there are no frequencies below 100Hz or 80 Hz.
I hope you know what I mean.
Hence all instruments have a frequency range where they sound lound without needing to much energy. The trigger sound as well. Loud and able to penetrate through the wall of guitars without needing to be very loud in level.
You don't find muddy bassy heavy sounds like older Paradise Lost or Autopsy anymore. There are seldom dominant or even markant basses (except Typo O Negative - RIP) anymore. Even Lemmys Motörhead bass is slightly less dominant when the guitar plays loud. I did not listen to modern AC/DC productions, but the older had a very deep (and "muffled") bass drum. But it was dominant in the sound, it produces a strong beat. It don't need to have "click" to be hearable and punchy and "big". Same with toms.
Compare Andy Sneaps Mixes of Testament and Kreator. They are different, of course. But not that much as Testaments "Legacy" and Kreator "Pleasure to kill" or "terrible certainty" differs.
So my question is:
Do modern loudness driven production methods and mixing styles limit the variety of metal sounds?
I noticed this lately during the mixing of my own band. I had a dirty natural sounding sound in mind. But the band mates said the mix (with dummy L2 liming) was too quite. The record company didn't liked the first mixes with natural drums etc. So I ended up in the direction I descripted: samples, precise Eqing ... more or less. I did not reach Andys Quality of course ...
... but I think I achieved a good compromise. But this lead me to this question.
Thomas
after a stressful time (designing and building a new studio, recording the album of my band) I have now some time for forums etc.
And first I want to ask a fundamental question regarding mixing and mastering these days.
Let me say first, that I think andy sneap is one of the best producers for metal (without keys and orchestra). His productions sound always great, punchy, aggressive, clear and so on. But I read some bad comments about these production (e.g. on youtube), too. Some are complaining about over-producing, quantising, steril sound etc.
I must say in a certain way they are right!
It does not concern only Andy productions, but nearly all modern productions, but Andy is a good example and since he has this nice forum it would be great to hear his opinion as well.
Most productions today have punchy guitars with crispy highs, well defined higher mid range, controlled lower midrange (multi /bandpass compressed). The bassdrums are like canon shots with lots of highs but not that much lows, snares similar like gun shots, not too deep (like Black Album of Metallca), more aggressive.
Bass guitars are not dominant. Sometimes good hearable only because of the added distortion. Sometimes even with a high pass filter. (I remember a prodcution - not from Andy Sneap I think - where there are no frequencies below 100Hz or 80 Hz.
I hope you know what I mean.
Hence all instruments have a frequency range where they sound lound without needing to much energy. The trigger sound as well. Loud and able to penetrate through the wall of guitars without needing to be very loud in level.
You don't find muddy bassy heavy sounds like older Paradise Lost or Autopsy anymore. There are seldom dominant or even markant basses (except Typo O Negative - RIP) anymore. Even Lemmys Motörhead bass is slightly less dominant when the guitar plays loud. I did not listen to modern AC/DC productions, but the older had a very deep (and "muffled") bass drum. But it was dominant in the sound, it produces a strong beat. It don't need to have "click" to be hearable and punchy and "big". Same with toms.
Compare Andy Sneaps Mixes of Testament and Kreator. They are different, of course. But not that much as Testaments "Legacy" and Kreator "Pleasure to kill" or "terrible certainty" differs.
So my question is:
Do modern loudness driven production methods and mixing styles limit the variety of metal sounds?
I noticed this lately during the mixing of my own band. I had a dirty natural sounding sound in mind. But the band mates said the mix (with dummy L2 liming) was too quite. The record company didn't liked the first mixes with natural drums etc. So I ended up in the direction I descripted: samples, precise Eqing ... more or less. I did not reach Andys Quality of course ...

Thomas