- Sep 2, 2010
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First off, I did run a quick search and didn't see much on this so forgive me if this has been covered.
I have some questions about mixing programmed drums as they obviously have a different feel and I would imagine require a slightly different technique than a mic'd kit. My main question is in regards to use of compression (if any) but I'm also curious to hear what type of processing (eq, reverb, limiting, etc) people tend to gravitate toward when mixing a programmed kit. I know there's no "one size fits all approach" but i'm always looking for tips and knowledge.
First off let me explain my method of getting the drum tracks in the first place as it's probably different than many of you. I have an old program from Acoustica called "Beatcraft". It's a standalone program and not integratable with my DAW (Reaper). I haven't buckled down and upgraded my drum software yet so I just stick with that because I know it so well at this point. I load samples in and program accordingly, basically selecting which beats of the measure I want hit on a grid. It's tedious but whatever. While I'm able to, I do not use any processing on the drum tracks at this stage - no eq, reverb, etc. Just raw samples. All I do is pan how I want the kit to be arranged and get basic level adjustments. Next, I need to get the drums into my DAW. I bounce each part of the kit to individual tracks so I have more control for mixing. So, a track of only snare, only kick, each tom, etc. All of the crashes/china however I have on one track. Hats and ride still have their own tracks. I also do a track of the entire kit and use that as kind of a room mic. I'll throw some reverb on it and put it fairly low in the mix, just to give that room quality a bit.
So now I have everything loaded in my DAW and I can begin to tweak away. I'm curious how one might use compression in this scenario, if at all. My understanding of compression is to generally even out the peaks and get a consistent apparent volume of the track. This makes sense to use for a real drummer as they don't hit everything with the same attack or velocity. Programmed drums however are a pretty consistent velocity. The only times I'll adjust that in Beatcraft is when I want to make a fill or something nuanced to sound more human, so I'll tweak the levels of each hit. Beyond that, I don't really see a need for compressing, say, the snare. Or am I wrong? Is there still a sonic benefit to using compression on any part of the kit or the drum buss as a whole?
Also, where is a general starting point for reverb placement? Verb on overall kit, just on certain pieces of the kit, etc.? Both?
Looking forward to your thoughts and advice.
Thanks!
I have some questions about mixing programmed drums as they obviously have a different feel and I would imagine require a slightly different technique than a mic'd kit. My main question is in regards to use of compression (if any) but I'm also curious to hear what type of processing (eq, reverb, limiting, etc) people tend to gravitate toward when mixing a programmed kit. I know there's no "one size fits all approach" but i'm always looking for tips and knowledge.
First off let me explain my method of getting the drum tracks in the first place as it's probably different than many of you. I have an old program from Acoustica called "Beatcraft". It's a standalone program and not integratable with my DAW (Reaper). I haven't buckled down and upgraded my drum software yet so I just stick with that because I know it so well at this point. I load samples in and program accordingly, basically selecting which beats of the measure I want hit on a grid. It's tedious but whatever. While I'm able to, I do not use any processing on the drum tracks at this stage - no eq, reverb, etc. Just raw samples. All I do is pan how I want the kit to be arranged and get basic level adjustments. Next, I need to get the drums into my DAW. I bounce each part of the kit to individual tracks so I have more control for mixing. So, a track of only snare, only kick, each tom, etc. All of the crashes/china however I have on one track. Hats and ride still have their own tracks. I also do a track of the entire kit and use that as kind of a room mic. I'll throw some reverb on it and put it fairly low in the mix, just to give that room quality a bit.
So now I have everything loaded in my DAW and I can begin to tweak away. I'm curious how one might use compression in this scenario, if at all. My understanding of compression is to generally even out the peaks and get a consistent apparent volume of the track. This makes sense to use for a real drummer as they don't hit everything with the same attack or velocity. Programmed drums however are a pretty consistent velocity. The only times I'll adjust that in Beatcraft is when I want to make a fill or something nuanced to sound more human, so I'll tweak the levels of each hit. Beyond that, I don't really see a need for compressing, say, the snare. Or am I wrong? Is there still a sonic benefit to using compression on any part of the kit or the drum buss as a whole?
Also, where is a general starting point for reverb placement? Verb on overall kit, just on certain pieces of the kit, etc.? Both?
Looking forward to your thoughts and advice.
Thanks!