Thanks for the feedback man! Yeah I was watching some tutorials and trying to take the bass out of the guitars and have the actual bass take up that frequency range, but yeah I feel the same way, the guitars are too thin and trebly.Hey man, I agree with everything that was said by kapu. I'd definitely revisit the guitars, they sound very thin and trebly. Now I don't know what kind of amp sim or real amp you use, but try an amp that has more body and more midrange. The rest of the mix seems fine to me!
Thanks! I'll redo the guitars on this. I'm glad it's the guitars and not the drum and bass that are the problem, because those are usually what I have trouble with lol.Hi! The 3-5 KHz area feels very crowded. This type of sound was common in the 90s (Pantera etc.) but it might feel a bit outdated, or at least too different compared to contemporary releases. Listened the Killswitch Engage release from 2004, and it already has a more 'muffled' overall sound compared to releases from 90s. In the end it's up to you if you wish to recreate the Killswitch Engage sound, or go with the 90s sound. Balances between instruments feel ok, and the drums have good transients. Nice work! ^_^
also, do you mean just the guitars, or the drums and everything else also?Hi! The 3-5 KHz area feels very crowded. This type of sound was common in the 90s (Pantera etc.) but it might feel a bit outdated, or at least too different compared to contemporary releases. Listened the Killswitch Engage release from 2004, and it already has a more 'muffled' overall sound compared to releases from 90s. In the end it's up to you if you wish to recreate the Killswitch Engage sound, or go with the 90s sound. Balances between instruments feel ok, and the drums have good transients. Nice work! ^_^
Thanks for the feedback man! Yeah I was watching some tutorials and trying to take the bass out of the guitars and have the actual bass take up that frequency range, but yeah I feel the same way, the guitars are too thin and trebly.
Well, it's hard to say. The toms have also relatively harsh upper mid transients compared to kick and snare. I'd recommend first rework the drums and bass. I'm guessing there are no miced drums, only samples. Try to make sure your drums and bass overall sound is very 'boring' and Totoishly clean. If you wish to add some 'grit' to sampled drums, send your drum bus through amp sim or something, and blend it back just a hint to make the drums a bit more messy. Then bring up the guitars to fill the gaps in the sequence with frog DNA.also, do you mean just the guitars, or the drums and everything else also?
Well damn. No monitors right now. I have audio technica MTH-150s, don't use em often cause they're uncomfortable to me. I'm remixing it tonight and I'll take all these opinions into account. Can you give me any kind of helpful info, like what exactly you don't like? Certain frequency ranges that need to be tweaked one way or another? I'm all for constructive criticism but simply "I hate it, you need to be better" isn't very helpfulHi dude,
It doesn't sound good to me. Not acceptable at all. You need to work hard on your mixing skills. What is your equipment? Headphones, monitor speakers? You should start here then after being happy with the gear - start mixing.
Well, it's hard to say. The toms have also relatively harsh upper mid transients compared to kick and snare. I'd recommend first rework the drums and bass. I'm guessing there are no miced drums, only samples. Try to make sure your drums and bass overall sound is very 'boring' and Totoishly clean. If you wish to add some 'grit' to sampled drums, send your drum bus through amp sim or something, and blend it back just a hint to make the drums a bit more messy. Then bring up the guitars to fill the gaps in the sequence with frog DNA.
Hard to tell what kind of frequency balance the source guitar tracks have, but in the beginning aim for pink noise type of spectrum. A slow RMS spectrum analyser will help, of course. But let your ears be the final judge. Now the guitars will most likely sound muddy and mask things too much. You can now clear up things with cutting the low mids with broad eq or maul-the-band compression. And slighlty boost upper mids in same manner. Filter out lows and highs if necessary. Setting your low cut filter too high will give you boxy or thin guitar sound, and leaving too much 'air' in the guitars will mess up your stereo image. For the main 'guitar wall' low cut around 100-200 and high cut 4-6k. It might also be more helpful working the hard panned left (or right) guitar first (or through a separate true mono monitoring speaker), and then duplicate the settings for the opposite panned second guitar, as spotting the problematic frequencies is a bit harder from the 'phantom center' of the guitar wall due to the strong decorrelating nature of the 'guitar wall' sound.
Hi dude,
It doesn't sound good to me. Not acceptable at all. You need to work hard on your mixing skills. What is your equipment? Headphones, monitor speakers? You should start here then after being happy with the gear - start mixing.
Btw, are you saying to low cut the main guitars at 4-6K? That seems SUPER low. Most people I know do it around 8 k, which I did in this updated mixWell, it's hard to say. The toms have also relatively harsh upper mid transients compared to kick and snare. I'd recommend first rework the drums and bass. I'm guessing there are no miced drums, only samples. Try to make sure your drums and bass overall sound is very 'boring' and Totoishly clean. If you wish to add some 'grit' to sampled drums, send your drum bus through amp sim or something, and blend it back just a hint to make the drums a bit more messy. Then bring up the guitars to fill the gaps in the sequence with frog DNA.
Hard to tell what kind of frequency balance the source guitar tracks have, but in the beginning aim for pink noise type of spectrum. A slow RMS spectrum analyser will help, of course. But let your ears be the final judge. Now the guitars will most likely sound muddy and mask things too much. You can now clear up things with cutting the low mids with broad eq or maul-the-band compression. And slighlty boost upper mids in same manner. Filter out lows and highs if necessary. Setting your low cut filter too high will give you boxy or thin guitar sound, and leaving too much 'air' in the guitars will mess up your stereo image. For the main 'guitar wall' low cut around 100-200 and high cut 4-6k. It might also be more helpful working the hard panned left (or right) guitar first (or through a separate true mono monitoring speaker), and then duplicate the settings for the opposite panned second guitar, as spotting the problematic frequencies is a bit harder from the 'phantom center' of the guitar wall due to the strong decorrelating nature of the 'guitar wall' sound.
Hi! Took a listen at the later version, and for me it sure sounds better. The drums also have nice punch.Btw, are you saying to low cut the main guitars at 4-6K? That seems SUPER low. Most people I know do it around 8 k, which I did in this updated mix