I do it manually in sonar. I do a ton of velocity alterations. my keystrokes go like this:Doom Monk said:production is great though it needs some bass, since its kinda "technical" it would really ace if u added a little "technical" bass if u know whut i mean, but anyways it sounds great from my point of view and pretty socking that such a sound can be aquired from using such a simple technique like the way u mentioned earlier, anyways carrier flux u mentioned that the saner was too rigid and that it needed some velocity change during the continous playback, well ive been suffering of such a problem and was wondering do u usually manually change the velocity (i did try that but it took a shitload of wasted time) or is there a software of a plug-in to aid in such a thing, by the way i did notice that the right channel is a bit lacking but i think he left some of the solos to be mostly panned to the right or atleast thats whut i think
, anwyas nice music too furyG
cheers
Moonlapse said:I don't know if anyone else has noticed this, or if I'm just imagining it.. but the stereo seperation feels a little weird? Did you maybe mess with phase, or use one of those stereo expanding mastering tools or something?
Moonlapse said:I don't know if anyone else has noticed this, or if I'm just imagining it.. but the stereo seperation feels a little weird? Did you maybe mess with phase, or use one of those stereo expanding mastering tools or something?
Carrier Flux said:I do it manually in sonar. I do a ton of velocity alterations. my keystrokes go like this:
right click > tab twice > random number between 1 and 127 > enter > play > [listen] > stop > right click...repeat... (just giving an example of how many keystrokes it is per note)
yeah it takes some time. and I do it for pretty much every instrument but the kick. especially highhats, rides and snares. you need a lot of variation to keep them from sounding too robotic. there are some midi .cals out there for cakewalk that will randomize things but they're kind of funky, and I don't know what exists for other hosts. once you get in the habbit of doing this it becomes second nature though, and you'll feel less like it's a waste of time.
one thing I do on snares during blasts is bring their velocity down globally [in the blast section anyway] so they're barely audible, kind of like how a real drummer's snare gets quiet when they're blasting. and when you do this you don't need as much variation because you can barely hear the snare anywayDoom Monk said:thats nice to know i must try that...but i also use sonar and came up with soemthing else, i multiplied the same snare sample i have into 3 other samples but i placed them each in a different pad on my controller then later on i add different velocities to each snare and then play then randomly along the song but still on blast beat parts it still kinda sounds a bit machinish, butt hen again i havnt do do the same to the rest of the pieces on the kit but thats because snares r most annoying
cheers