hmm, i've often thought about what makes coding a sample player really that difficult, surely it's just receive midi event, get the drum from the note, and the speed from the velocity, pick randomly from a set of matching samples then play..
but hey, drumagog costs more than a lot of DAWs, and NI seem to have made a full meal of their players.
i guess until i actually shut the fuck up and write one, i'll never know! haha.
thanks,