in cubase i use a feature all of the time without actually knowing it / doing anything
anytime you hit record in cubase, it records whatever was happening 2 seconds before that (or to any amount of time you set)
if i need to punch in a chug, i'll put my locator on the beat that it hits, hit record (this is punching in exactly on beat with a precount)... you get a 4, 3, 2, 1 then CHUG
now on the chug, there's going to be a pick attack that's not currently visible or even audible at this point.... you select the region and drag back the "pre-audio" that happened before the actual punch in
this is like 10 to 20 ms that gets crossfaded with whatever was before it.
this is a pretty important feature to me. without it i dont know how i'd record some difficult guitar parts without having to do all kinds of goofy pre-rolling instead of spot punching.
so my question is, does protools have a pre-record buffer?
anytime you hit record in cubase, it records whatever was happening 2 seconds before that (or to any amount of time you set)
if i need to punch in a chug, i'll put my locator on the beat that it hits, hit record (this is punching in exactly on beat with a precount)... you get a 4, 3, 2, 1 then CHUG
now on the chug, there's going to be a pick attack that's not currently visible or even audible at this point.... you select the region and drag back the "pre-audio" that happened before the actual punch in
this is like 10 to 20 ms that gets crossfaded with whatever was before it.
this is a pretty important feature to me. without it i dont know how i'd record some difficult guitar parts without having to do all kinds of goofy pre-rolling instead of spot punching.
so my question is, does protools have a pre-record buffer?