It's a little too much I think, but toned down a little this would be absolutely badass, especially with a 5.1 system.
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I thought this was what already was happening in games? Didn't know audio in games was still so "primitive" or overlooked. Obviously the effect there is too much, but it's a tech demo so they have to show what it actually does. Has this never been implemented then? Since the video is quite old
My thoughts exactly.
I am sure Half-Life 2 has it. Firing any of the weapons (especially with explosions) causes echoes and even back in Half-Life 1 there was a resonator effect in different parts of maps where simply walking would make an annoying pitch.
Indeed. Audio is always last on the list for bandwidth and processing power but we (using the term loosely) have seen some big gains as systems have improved. This might be the sort of thing we get in a PS4 world.Yet.
The PC market is relatively small and none of the non MMO big boys bother developing exclusively for PC anymore. In order to sink millions of dollars into a game you need a wide net and/or the exclusivity buy outs from console makers. It's a competitive world. Everything counts in large amounts.Yet, it could, every pc gamers I know have a quad core nowadays with minimum 4gb of ram so why it doesn't happens yet?
No doubt that some of these programmers will get picked up by Epic (also down the road) or one of the other engine companies.