Reaper .mid to Guitar Pro 6 Problem!

aix

Member
Jul 10, 2010
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0
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South Germany
Hey,

i got the following problem, i want to export superior drummer 2.0 .mid files, i wrote in reaper to import them into guitar pro 6.
this is just about drum lines no other instruments.

this is for the reason that i need my programmed drumlines in noted form.
if i try to import the midi files from reaper into guitar pro, gp just mixes up sth. and all you hear is a piano midi with the right rythm but it should be drums!
any suggestions how i can get an drumline i wrote in reaper into noted form?

thanx in advance!!!
 
I've just done it to check but i have guitar pro 5 (I just don't understand why they removed the possibility to write drums with tabs, I cannot decently use GP6 just because of that)

If I don't specify anything, it imports the drums in an instrument, yes, but if I create a drum track, and hit "import the selected track on the currently active guitar pro track" it places it on my current drum track, and it works.
 
This is quite an unfortunate set-back going into GP6 as they did a good job of this in GP5. If you need help importing these midi files into GP5 format, shoot me a PM and I'll be glad to help.

unledqf.jpg


Just let me know what quantize settings you would need and I'll help you out... I'm not sure what other ways one could go about doing this, I think you can still find copies of GP5 online if you wanted to go that route, but I don't know of any software that allows you to change midi instruments from piano to drums.
 
Solved the Problem!
GuitarPro 5 FTW!!!

thank you very much ;)

Do you have any tangible reason to tell us to go to gp6 ? Cause they stepped back in several aspects which was not understandable for me. I'm curious but don't wanna buy it until I'm sure I'll use it ?
 
Necrobump! I've got this same problem, have a midi file of drums from Reaper I want to drop into Guitar Pro 6 but it just imports as piano and there seems to be no way to change it to drums. Copy pasting the notes into a drum track just replaces them with rests, is there anyway to do this (aside from using gp5) or am I shit out of luck?
 
Just like LaSedna said, the best option is to create the drum track in GP and then "import .mid on current track" in the import window.

My main issue with GP and drums is the mapping, sometimes you import things and it's all fucked up. Vice versa, however you can always fix the mapping when importing in a VSTi.
 
He is talking about thé other way around. I am actually curious since i would like to import real performance into guitar pro. I Have never tried that. Cant answer yet

For info, i Have switched to GP6 and Im more or less getting used to it but i still feel i lost productivity in thé process
 
by real you mean recording straight from electronic kit yes? you will probably be disappointed because gp will not handle well if I am remember that correctly. It will not responde to changes of notes length, it will put them all in one predefined note length, at least that was the case in gp5, and probably lost some hits.
 
Ok I understand the problem now. I tried importing a Toontrack midi to GP, and it does as a piano instrument as well. I'll try a few things and see if I can come up with a workflow.
 
I can't believe this does not work anymore in GP6. From what I remember, it used to work fine in GP5 or am I wrong ?

I actually contacted them a year or two ago asking if it was possible to have GP5 working on mac and it is not supported anymore, so the only possibility is to have it on windows and use a cracked or an old license to have it work.
 
I have been trying to reverse-engineer the way GP6 works by exporting a GP6 drum tab and see how I could transform a piano tab to drums tab.

Problem is, GP6 considers drums as 16 instruments with 16 midi channels of some sorts, as opposed to the normal one midi instrument that would be a drum kit. For example, the first one is a kick, the second one is a snare, all the way to the China.

I can't for some reason do it at the moment, but try downloading Tuxguitar, importing a .midi file, exporting to GP format, then importing that GP into GP6 ?
 
In fact now I think the way GP6 writes their tabs internally is just incompatible with midi import until they map themselves the midi import function, because every single note as a drum hit seems to be dedicated to one of those instruments individually. As a result, unless someone with programming experience comes, you can't easily do that.
 
Okay, I downloaded a whole midi from internet, and the whole GP file was created correctly including drums.

Something must be wrong from the beginning. Maybe something needs to be set-up before exporting a drum midi from reaper in order to be recognized correctly by 3rd party softwares which are more of "score" editors than just midi players.

EDIT : sorry for the spamming, I'm gonna edit my last post from now on aha !
 
Okay I have finally found the answer.

It's in fact pretty pretty simple, and comes from only one thing :

In the general midi specifications ( http://www.midi.org/techspecs/gm1sound.php ) the midi channel 10 has been officially allocated to drums. I did not remember that, but it's something you could see in guitar pro 5 back in the days. So, Guitar Pro simply transforms any

So, in reaper, you need to choose "Mode : Event list"



Then delete anything that is not a note (and you will notice than most of the time, there will be a PC event, Program Change, which will by default be the 001 instrument of the General Midi bank, which is the Grand Piano). That is what I did on the picture.

BTW That is something you NEED to do if importing GP midi export into Reaper otherwise it could not work. I personally have a habit of cleaning up the midi file like this and setting the channel to 1 because some VSTi are by default set up to read only channel 1.

Then, Ctrl - A (or CMD-A on mac) and set channel 10 to all notes.



You can then export the midi by any way (I personally tried the file > export midi project) and drag it into GP6. It will then open normally.

That is what I did with a random toontrack performance from EZdrummer.

You might have lost notes in the process, but that's as good as it will be. If you loose some hits, try quantizing to the grid before your midi performance, maybe it will help GP6 pick up the notes. If some notes are still missing try setting all velocities to 128. I'm guessing if all notes are quantized to 1/16th or maybe 1/32th and velocity set to maximum guitar pro should accept them. (so far I'm not even sure what GP does when importing, but I don't have time to investigate further at that point)

If in the future you would like your midi project instantaneously open-able by GP with the correct instruments, you could add the event "PC" with the correct General Midi instrument set up (like clean guitar). I would still open the guitar pro file and do everything from there, but why not.
 
Okay I have finally found the answer.

It's in fact pretty pretty simple, and comes from only one thing :

In the general midi specifications ( http://www.midi.org/techspecs/gm1sound.php ) the midi channel 10 has been officially allocated to drums. I did not remember that, but it's something you could see in guitar pro 5 back in the days. So, Guitar Pro simply transforms any

So, in reaper, you need to choose "Mode : Event list"



Then delete anything that is not a note (and you will notice than most of the time, there will be a PC event, Program Change, which will by default be the 001 instrument of the General Midi bank, which is the Grand Piano). That is what I did on the picture.

BTW That is something you NEED to do if importing GP midi export into Reaper otherwise it could not work. I personally have a habit of cleaning up the midi file like this and setting the channel to 1 because some VSTi are by default set up to read only channel 1.

Then, Ctrl - A (or CMD-A on mac) and set channel 10 to all notes.



You can then export the midi by any way (I personally tried the file > export midi project) and drag it into GP6. It will then open normally.

That is what I did with a random toontrack performance from EZdrummer.

You might have lost notes in the process, but that's as good as it will be. If you loose some hits, try quantizing to the grid before your midi performance, maybe it will help GP6 pick up the notes. If some notes are still missing try setting all velocities to 128. I'm guessing if all notes are quantized to 1/16th or maybe 1/32th and velocity set to maximum guitar pro should accept them. (so far I'm not even sure what GP does when importing, but I don't have time to investigate further at that point)

If in the future you would like your midi project instantaneously open-able by GP with the correct instruments, you could add the event "PC" with the correct General Midi instrument set up (like clean guitar). I would still open the guitar pro file and do everything from there, but why not.

Hey, i know, it´s 4 years later, but i had to join this Forum to say Thank You! That was the solution i was looking for! I almost went mental trying to solve this...