I'm sure he'd be pleased to do that!
One birrion dorrar per track, we need some cash to do the album in a fat studio.
Its more to do with your sampler and or editor. Using dfhs for the demo's ourselves means that you can program the sampler to choose randomly one of the 20 or so hard hits giving it a natural sound, in pro tools you can rondomise SLIGHTLY the velocity levels, using the editors in Logic you can do a similar thing, I'm sorry I havent used Logic for about 8 months so I have totally forgotten, it uses colours I think, which can be quite easily randomised withhin a tolerance range, say 100 - 127. The important thing to remeber is a little goes a very very long way, especially when like most of us you squish it into a square wave at the end, meaning the tone of the hit becomes your groove element.
Kicks are really important, by making a note 10% quieter than the following one you can kind of speed the riff up whilst still being in time, its just enough to push it, although the note has to quite soon after. Also making the first note of each phrase the very strongest can help, sometimes doubling it can help too, although this will raise your output by about 3db so watch it.
Things like the above example of changing velocities preceeding main notes can really add swing whilst still keeping it solid.
There is a good book, that although is very techy at times does show you classic examples of midi editing to make realistic drums, and yes it is entirely possible to do so, its called the MIDI files by somebody YOUNG, I'm sorry its in a cupboard somewhere, and thats all I can remeber, but it is very good.
I'll be quiet now