I've found I sometimes prefer to not compress the toms at all, and just automate them instead.
Haha, this is so true. I can't even count how many times I've had a chance to work with 'rumble', instead of properly hit fast tom rolls.Real toms are one of the things where you need a good musician for.
Automating (I prefer slicing hit by hit, and raising/lowering their levels manually over automation tho), plus compression (for manipulating envelope, so you can also use some transient designer plugins such as TransX, T.Monster, T.Designer, etc.) is the way to go.
Haha, this is so true. I can't even count how many times I've had a chance to work with 'rumble', instead of properly hit fast tom rolls.
Often it's a combo of lack of hit strength/definition and badly tuned drums.
If you hit a tom in a dense track well, but the drum has a ton of low-end, then you definitely will be sculpting in the mix moreso than if the drum were a little higher-pitched.
I often sample toms in metal. If not, I always go in and manually cut out parts between hits. Then EQ, then compress, and adding some verb usually to make the silence-removal not so obvious.