What is your take on what makes a great mastering engineer vs. a good or just a decent mastering engineer? Specific to the genre or not...
Any experiences?
Any experiences?
I'm just gonna put it out there that I still don't see how if you've got a perfect mix from an excellent mix engineer the mastering process needs to be anything more than just making it loud.
Maybe in the case of genres other than metal where there are different mixes for different songs (as I was only recently made aware of ), it helps to have one dude (the ME) who is able to take it all and make it feel like one cohesive end product, but since the obsession in metal seems to be uniformity of the mix through the whole album (don't get me wrong, I have no problem with this, I might even prefer it), a dedicated skilled Mastering Engineer seems unnecessary. Case in point, I'm pretty certain Andy masters all his own stuff, and I am certain that he's not the only one, and tons of stuff (metal) that's been mastered by the mix engineer sounds plenty good to me as well!
...Part of being good at mastering is meeting the clients' specific needs, meeting the expectations of the the public, and adding something to the mix that was unachievable in the mixing process...)
I tend to agree with chonchball on his statements about what mastering is and that it is a hell of a lot more than "making it loud". On a song to song basis, many people can put out great stuff, but when it comes time to release an entire disc of music, it takes something that can't be purchased - a great ear. Once again - song to song, many folks can generate great sounding work, but putting it all together with all the magical ebb and flow stuff that comes across as a great album, when listened from front to back, requires a different sort of ear than just getting a great mix down for one or two songs.
Just my 2 cents about my understanding about what makes a great mastering engineer.
I find this quote in particular interesting...
A clients specific needs in terms of sound, or are there any other specific needs you are referring to? How does the expectations of the public differ from the clients specific needs? Isn't mastering about finding a middle ground and adjusting the program to play well on as many systems as possible? Shouldn't all the creative decisions have been made at the mix stage already? What is it that you can do in mastering that you can't do at the mixstage?
Mastering in the traditional sense isn't really about anything more than transferring and optimizing the original recording for the destined end-medium. And since pretty much everybody can do that with a dithering algorithm and Waveburner... why would you need a mastering engineer at all?
But do you really think the top mixing engineers out there are only capable of getting a great mix down for one or two songs? And that there has to be all that many difference changes in mix settings between songs if the greatest care was taken to keep the sound consistent through them all? That's what I'm getting at (and for the umpteenth time, I'm only talking in metal, and as I said, Andy's productions come across as "a great album with magical ebb and flow" (whatever that means ) to me!)
IMO consistent albums are by far the easiest to make both mix and mastering wise because if you want it consistent you must treat it like a live performance more or less. Very rarely do you need to change the basic settings between songs, maybe something needs changed on specific parts if you're in for a surprise but other than that it's very straight forward which is also why most mastering engineers get a metal album done in 2-4 hours whereas a more complex pop album with different mixers, producers might need 8-10 hours.
Sorry about typos - writing from my mobile.