Why? Drumgog kicks always sound bouncy!

PoorDeath

New Metal Member
Nov 23, 2009
5
0
1
As the title tells the story, whenever I'm replacing a kick track with drumagog always always it will sound bouncy. Most of the times when a pattern of dubbel kicks but even when slower patterns are played.

I've have tried to compress and setting gate times but no luck.
Can some awsome dude put me in the right direction.
Oh and sorry for my english :)
 
I'm guessing what you mean by "bouncy" is that you have the Sensitivity control set too high and you're getting some drum flams. Try selecting a small region of the drum you are trying to replace, like a 10 second loop, and go into the visual mode, you can then adjust your sensitivity setting while the part is looping and set it to where you are triggering the hits you want without the double strokes
 
As the title tells the story, whenever I'm replacing a kick track with drumagog always always it will sound bouncy. Most of the times when a pattern of dubbel kicks but even when slower patterns are played.

I've have tried to compress and setting gate times but no luck.
Can some awsome dude put me in the right direction.
Oh and sorry for my english :)

drumagog doesnt do anything "weird". it does exactley what you tell it to do

so here's some things that could contribute to what you're saying

1. samples in your choosen gog... if you have inconsistent samples playing back at random (a default drumagog option), then its going to sound inconsistent. try soloing the ones that have equal or close volume, and leaving the others not to be selected at all.
2. velocity tracking, if the drummer is doing something whack with his feet, there will be inconsistent volumes per drummer's kick hit, causing the samples to follow suit... you can change this by either turning dynamic tracking off, or changing the percentage in the last tab of the options (50% is a great number to use most of the time)
 
drumagog doesnt do anything "weird". it does exactley what you tell it to do

so here's some things that could contribute to what you're saying

1. samples in your choosen gog... if you have inconsistent samples playing back at random (a default drumagog option), then its going to sound inconsistent. try soloing the ones that have equal or close volume, and leaving the others not to be selected at all.
2. velocity tracking, if the drummer is doing something whack with his feet, there will be inconsistent volumes per drummer's kick hit, causing the samples to follow suit... you can change this by either turning dynamic tracking off, or changing the percentage in the last tab of the options (50% is a great number to use most of the time)


Ok thanx will se if some of this will make it more stable :) :kickass:
 
if its a normal wav track you could gate it, limit it, compress it and normalize it - prior to using drumagog - that might help with the extra hits if you dont want to go playing with velocity controls - but obviously velocity controls would be the most efficient and most flexible non destructive way of doing it
 
drumagog doesnt do anything "weird". it does exactley what you tell it to do

so here's some things that could contribute to what you're saying

1. samples in your choosen gog... if you have inconsistent samples playing back at random (a default drumagog option), then its going to sound inconsistent. try soloing the ones that have equal or close volume, and leaving the others not to be selected at all.
2. velocity tracking, if the drummer is doing something whack with his feet, there will be inconsistent volumes per drummer's kick hit, causing the samples to follow suit... you can change this by either turning dynamic tracking off, or changing the percentage in the last tab of the options (50% is a great number to use most of the time)

+1. I don't think I run Drumagog any other way. People talk about the "machine gun effect" when you "dehumanize" things a bit, but I find the unevenness of a performance through Drumagog to be even more annoying when you try to replicate the nuances of the player a bit too much, haha.
 
I'm guessing what you mean by "bouncy" is that you have the Sensitivity control set too high and you're getting some drum flams

32ms!!

48 if the material isn't really fast

set the slider for the threshold properly...even with MIDI tracks, drumagog still show a bunch of random bullshit coming thru on the input

and then do what joey mentioned, and turn down the percentage of the dynamic tracking...with the kick, in my experience, you can get away with even going way lower than 50%...i like around 20 myself

make sure you also have the box checked to optimize for kicks