So I have toyed around with amp sims for some time, actually started with revalver almost 2 years ago but moved on to real amps once I got my 5150. After trying to go back and use amp sims for tone testing for my band' EP and I am currently working on, I find that amp sims extremely lack compared to the real thing. Most of my complaints being, the scratchiness that is so obvious and the lack of obtaining total saturation without getting absolutely muddy, epsecially in the palm mutes, I cannot for the life of me get the saturated sound in the mutes without hicking the gain to a point wherer everything turnes to noise. I have noticed the same thing with all the clips posted here as well.
So I offically give up on trying to even remotely get a tone that I am satisfied with on any software sim. But I think I want to let my sparking interest to go to college (after discovering revalver) and write my own amp sim with the idea on not worrying so much about the accuracy of the models but rather doing everything that is possible to emulate the real saturation characteristics of real amps. Hell I checked out an sim of a Boss SD-1 that is pretty accurate to the saturation of the real thing, if that can be done, with the right programming amp sims can do the same thing, unless I am missing something with the nature of simulation.
Anyway, what came to be jsut a statement of giving up on amp sims has me in two scenarios. One being to simply ask the current programmers on this forum resources specifying how to learn and what tools to use to create amp simps, I already have Code::Blocks and the Cockos WDL IPLug library, but there isn't much on exactly how to use the classes and I have already been through hell and back trying to find some type of instruction on it, with no luck. My other scenario would be to start a project with any of the current writters to make something. However my C++ knowledge is very little as I have not gotten to programming in my classes (school messed up my schedule and I am going to demand that I get my programin class come december).
So either way...halp?
So I offically give up on trying to even remotely get a tone that I am satisfied with on any software sim. But I think I want to let my sparking interest to go to college (after discovering revalver) and write my own amp sim with the idea on not worrying so much about the accuracy of the models but rather doing everything that is possible to emulate the real saturation characteristics of real amps. Hell I checked out an sim of a Boss SD-1 that is pretty accurate to the saturation of the real thing, if that can be done, with the right programming amp sims can do the same thing, unless I am missing something with the nature of simulation.
Anyway, what came to be jsut a statement of giving up on amp sims has me in two scenarios. One being to simply ask the current programmers on this forum resources specifying how to learn and what tools to use to create amp simps, I already have Code::Blocks and the Cockos WDL IPLug library, but there isn't much on exactly how to use the classes and I have already been through hell and back trying to find some type of instruction on it, with no luck. My other scenario would be to start a project with any of the current writters to make something. However my C++ knowledge is very little as I have not gotten to programming in my classes (school messed up my schedule and I am going to demand that I get my programin class come december).
So either way...halp?

