Hey everyone, let's tear some guitar tones up!
Alright so I've been using a guitar tone I created a while ago for my scratch tracks for my next project. Lately with all the great new amp sims, I decided to give it another "serious" go to see if I could get something better than what I had. So I made this test with a few different random riffs (not arranged in any particular way) and each riff is played 3 times. Excuse the sloppy playing, these are some DIs from scratch tracks, nothing too serious. Also please excuse the horrible Addictive Drums sound, it's just for scratch track purposes and I haven't tweaked the sound at all. There is no bass guitar in this clip. The order is as follows:
First time a riff is played: ReaEQ, TSS, WarpVST, keFIR (Sickan's impulse to bypass Warp's cab), keFIR (Ryan's s-preshigh), ReaEQ, ReaXcomp (Total of 7 plugins)
Second time: ReaEQ, TSS, DIG 2.0, keFIR (Ryan's s-preshigh), ReaEQ, ReaXcomp (Total of 6 plugins)
Third time: TSS, Onkel's upcoming amp sim, keFIR (Ryan's s-preshigh), ReaEQ (Total of 4 plugins)
An important thing to add: I dialed everything in at home on my home computer with 15$ cans and my normal desktop speakers so I HOPE there won't be any surprises when you listen to these things. I have no idea what these speakers are hiding from me but it sounds "ok" to me frequency-wise.
http://dl.getdropbox.com/u/585020/Tones.mp3
As you can see, I'm trying to move away from having many plugins in my chain so you can see the progression from step one to three where I use fewer and fewer plugins. However, I had a SERIOUSLY hard time taming the mid honk on Onkel's amp sim but I know it's my fault and not the amp sim itself so please do NOT judge this amp sim by the way I've dialed in the tone. Erik (Dandelium) has clearly demonstrated that this amp sim slays so... yeah, it's definately my fault
Anyway, since I figured I was kind of happy with the way my first chain sounds, I tried to dial my new chain as close as possible to the first and original one, using DIG 2.0. To my surprise, I ended up with something that seems to sound a little thicker and a little more up front and I think I'm slightly more happy with DIG 2.0 even though it doesn't have as "smooth" or "smeared out" high end as Warp does. As for the third and last chain, it sounds generally bad and believe me, I listened as carefully as I could to try to scoop out all the abundancies in the lower, mid, and upper mids but everytime I got rid of the honk itself, I lost a heck load of clarity in tone. Even though it didn't sound THAT scooped, the tone clarity was about the same as some old school death metal shit scooped tone. I failed miserably dialing in that amp, but hell, I'm not giving up on it because damn Erik succeeds so well with it
Alright so I've been using a guitar tone I created a while ago for my scratch tracks for my next project. Lately with all the great new amp sims, I decided to give it another "serious" go to see if I could get something better than what I had. So I made this test with a few different random riffs (not arranged in any particular way) and each riff is played 3 times. Excuse the sloppy playing, these are some DIs from scratch tracks, nothing too serious. Also please excuse the horrible Addictive Drums sound, it's just for scratch track purposes and I haven't tweaked the sound at all. There is no bass guitar in this clip. The order is as follows:
First time a riff is played: ReaEQ, TSS, WarpVST, keFIR (Sickan's impulse to bypass Warp's cab), keFIR (Ryan's s-preshigh), ReaEQ, ReaXcomp (Total of 7 plugins)
Second time: ReaEQ, TSS, DIG 2.0, keFIR (Ryan's s-preshigh), ReaEQ, ReaXcomp (Total of 6 plugins)
Third time: TSS, Onkel's upcoming amp sim, keFIR (Ryan's s-preshigh), ReaEQ (Total of 4 plugins)
An important thing to add: I dialed everything in at home on my home computer with 15$ cans and my normal desktop speakers so I HOPE there won't be any surprises when you listen to these things. I have no idea what these speakers are hiding from me but it sounds "ok" to me frequency-wise.
http://dl.getdropbox.com/u/585020/Tones.mp3
As you can see, I'm trying to move away from having many plugins in my chain so you can see the progression from step one to three where I use fewer and fewer plugins. However, I had a SERIOUSLY hard time taming the mid honk on Onkel's amp sim but I know it's my fault and not the amp sim itself so please do NOT judge this amp sim by the way I've dialed in the tone. Erik (Dandelium) has clearly demonstrated that this amp sim slays so... yeah, it's definately my fault

Anyway, since I figured I was kind of happy with the way my first chain sounds, I tried to dial my new chain as close as possible to the first and original one, using DIG 2.0. To my surprise, I ended up with something that seems to sound a little thicker and a little more up front and I think I'm slightly more happy with DIG 2.0 even though it doesn't have as "smooth" or "smeared out" high end as Warp does. As for the third and last chain, it sounds generally bad and believe me, I listened as carefully as I could to try to scoop out all the abundancies in the lower, mid, and upper mids but everytime I got rid of the honk itself, I lost a heck load of clarity in tone. Even though it didn't sound THAT scooped, the tone clarity was about the same as some old school death metal shit scooped tone. I failed miserably dialing in that amp, but hell, I'm not giving up on it because damn Erik succeeds so well with it
