Beat Detective Tutorial using James Murphy method

AdamWathan

Member
Apr 12, 2002
3,807
2
38
Cambridge, Ontario, Canada
Visit site
Here's another tutorial, this time using Beat Detective.

http://www.adamwathan.com/tutorials/beatdetective.mov

Still uploading.

As you can see after you watch it, the video is like 23 minutes long and I got about a quarter as much edited as I did in the Reaper video, and had about 50 hiccups and a ton of bullshit to deal with along the way. I was a bit bitter as well, so hopefully you guys still get something out of it :lol:

The method looks really slow and painful only because of the song, but for complicated stuff, Beat Detective IS really slow and painful compared to slip editing. For something a bit simpler, this method would have worked really quickly and pretty much painlessly.
 
very interesting Adam; SOOOOOOO different to how i do it!
a hybrid approach may be good for me at some point;
I never got into the whole trigger time business; Just how i learnt.
You may find your region seperation selection to be more accurate if you use the two edit groups for shells and the rest of the kit like i do (its also quicker).

P.s try using tab to transient to seperate the regions to speed things up. ;)
 
Yeah I'm thinking it might be quicker to tab to transient to split things, cmd+0 to quantize and then just use BD for edit smoothing. Only thing is, you still have to move the regions manually if they are closer to the wrong bar line than they are to the one they really belong at, and when you do that, you will end up overlapping transients of other regions, forcing you to have to manually trim the transients back to life before quantizing. You also lose your trigger pad by doing it that way, unless you make a macro in Quickeys that goes "Tab to Transient, nudge left 5ms, split, nudge right 5ms, add snap marker" but I don't have Quickeys :/
 
Nice work, Adam! Reminds me how much I hate editing in Slow Tools. I see crossfade generation is just as snail-paced on a Mac.

However, I like how you whored out Reaper, so I'll check out your slip edit video.
 
Nice work, Adam! Reminds me how much I hate editing in Slow Tools. I see crossfade generation is just as snail-paced on a Mac.

However, I like how you whored out Reaper, so I'll check out your slip edit video.

Seriously Glenn, this is so much quicker in Reaper when you slip edit the drums! Pretty funny how we now have a better and quicker method than Pro-Tools! You can also slip edit in Cubase. The only thing that Beat Detective has over this is the quantize percentage slider (handy for rock bands that don't need to be bang on the grid) but really, when slip editing, you're eyeballing the hits onto the grid, so you can be "off" the grid a small bit if that's what you're going for!
 
Yeah I'm thinking it might be quicker to tab to transient to split things, cmd+0 to quantize and then just use BD for edit smoothing.

this was one of the single-track BD workarounds for LE/m-powered users who were yet to afford the MPTK. edit smoothing is the one feature of beat detective that will work across multiple tracks, even without the MPTK.

i tried this method for awhile, mainly because i much preferred a million tab > snips to using region separation because i like having control like that...and all it basically taught me is that trigger pad and "beat markers" are way more valuable than one may initially presume. it just...doesn't work right. "region conform" in BD quantizes to the trigger points, the region quantize dialogue just quantizes the beginnings of the regions, which isn't even really where the transient is.
 
this was one of the single-track BD workarounds for LE/m-powered users who were yet to afford the MPTK. edit smoothing is the one feature of beat detective that will work across multiple tracks, even without the MPTK.

i tried this method for awhile, mainly because i much preferred a million tab > snips to using region separation because i like having control like that...and all it basically taught me is that trigger pad and "beat markers" are way more valuable than one may initially presume. it just...doesn't work right. "region conform" in BD quantizes to the trigger points, the region quantize dialogue just quantizes the beginnings of the regions, which isn't even really where the transient is.


Yup, same reasons I explained in the rest of the post you quoted, it definitely has drawbacks.