What happened? I thought BD was a godsend for you Adam?
BD is WAY better than chop+quantize in Reaper, but the whole slip editing concept to me is brilliant, as soon as I read about it I felt like an idiot for not coming up with it myself.
Beat Detective is still great, especially for simpler stuff. But honestly, in the amount of time it takes for me to zoom in, highlight from transient to transient for a section, zoom out so I can see the whole section comfortable, open Beat Detective, type in the bar|beat locations, mess with sensitivity slider to get the right hits, zoom back in and scroll through to make sure the trigger times are correct, separate, conform and fill, I could've done twice as many hits manually one hit at a time using the slip method.
Honestly, with the one simple macro I set up, all I have to do is hit s, then click and drag the audio to where it's supposed to be, s, drag, s, drag, s, drag. It's UNREAL how fast it is and it sounds flawless.
With Beat Detective, doing something like I was last week at 240bpm loaded with 16ths is a nightmare. Because a 16th note at 240bpm is such a tiny period of time compared to 8ths or anything at a lower tempo, the drummer has to be almost INHUMAN tight in order for Beat Detective to quantize every hit to the right grid line automatically. A 16th note at 240bpm is less than 63 milliseconds. So if the drummer is ever off by more than 30ms in either direction, it is going to get quantized to the wrong note. I was having trouble with a lot of blasts where the snare is on the "e" and "a" of the beat because beat detective would move half of them to the right place and the other half would be on the "1" and "and" because of that 30ms tolerance being exceeded. So I had to manually type in the trigger times for half of the hits. It's 100% accurate and sounds great, and you have tons of control, but it is SLOW AS HELL COMPARED to slip editing. It is still the fastest and most accurate system for actually chopping and quantizing things, but the slip method is not really "quantizing", you are moving every hit by hand and eyeballing them to the grid.
I will make a video today if I have a chance. It is the easiest drum editing method ever, period. I am almost considering switching to Cubase from Pro Tools just because of it. I can do it in Reaper, but Reaper is still a piece of shit from an editing standpoint :/