the vocals, while sounding great for the style and were tracked/ edited well could probably have used some harmonies and more doubles to add some dynamic and interest to them.
Yeah we tried to experiment a bit with harmonies, and did have some here and there but in the end got rid of them as they didn't really fit. The whole chorus was composed on the spot :/
I feel the guitars are both too metal for this style (back off the gain some) and quite flat sounding. Though I'd imagine it would be quite difficult to get them sounding right when you're going for that playing with so much gain.
The guitars were done by Ryan and Greg. They're a bit gainy but I'd rather take the guitars I've got than redo them with an amp sim. I will try playing around with EQ a bit, they're a touch fizzy.
I would also consider bringing the hi hats inwards more and raising their volume. Given the snare sound/ volume, the OH's in general just sound too low IMO. Especially in the chorus.
Will look into the hats.. I'm probably goin to put a shaker panned left in the chorus, as raising the ride just sounds distracting, but if its too soft it sounds weird and empty.
-Guitars sound kind of digital and overgained to me. Flat, as Dan said.
-Drums are overcompressed. The compression is pushing them into the back, and making the whole thing a bit distant.
-Agreed with the single velocity snare sample comments others have made. It needs some movement, as it sounds too sampled atm.
-Have the vocals been tuned? There are some phrases here and there that make me raise an eyebrow.
-Bass tone is cool, but something about the low-end is not quite right. Could be too much mid-bass on the bass guitar. The low-end doesn't feel 'right'.
-The bass grit is cool and fitting, but sounds in some ways over-processed. Almost like you're hearing the grit through a small radio.
-The vocals are still slightly 'on top' of the mix, rather than nestled within it. Could be that the guitars need some ~3kHz cuts. In fact I just realized that the whole thing feels like it lacks mids, so I think the guitars definitely need more EQ work to channel more tone into the core mids and less into the junk regions that fight with vocals. The lack of mids could be what's causing the impression of 'distance'.
Again, will look into the guitar EQ but there's nothing I can do about the tone itself now.
I can't hear any mis-hit notes. All vocals were thrown into Melodyne and snapped to the nearest (then edited if they hit the wrong note, but that was only once or twice). Which phrases specifically are you talking about?
Bass.. there's really not a ton of low-end with slapbass guitar and with the style he's doing (lots of high notes and a few low notes) it'd mean the lowend would constantly drop in and out. So the bass is mainly confined to the lowmids and the kick handles the majority of the lowend.
Will look into the mids issue. Unfortunately I need a better monitor setup, I honestly can't hear a lot of the things you're talking about.. so it's almost impossible to fix them.
Thanks for the replies though. I should finish the final mix soon, and then I'll post Steven's master here. That may fix up a few of the issues you talked about.