Drumkit from Hell 2: very quiet Ride?

Torniojaws

They call me Juha
May 15, 2005
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Espoo, Finland
www.vortechmusic.com
Well, this is a small problem which I've noticed. The ride cymbal is VERY quiet compared to all other cymbals, and since they're on the same channel too, it is pretty much impossible to adjust the level of the ride. Or is there something I've missed?
 
Try adjusting the volume of that MIDI hit instead of the whole track
 
I'd say try to make a separate channel for the ride. I use DFH through Battery and I can add Battery output channels if I want to, so perhaps this would work for you as well.
 
Genius Gone Insane said:
How much more weight does that put on the cpu?

I have no idea. I don't know much about computers, but I guess adding a channel requires relatively little extra 'cpu math' compared to something like adding a reverb. I could be wrong though.
 
I think you could even bring up te volume of the ride in Battery while keeping the ride on the same channel as the crashes. I don't have it running now so I'm not 100% sure...
 
Isn't there more then one ride? I use the loud bell one in big loud parts and one of the other jazzy-er ones in soft contexts. Might you try using a different one also?
 
They all come from the same channel (there's three types of rides, I believe). CPU is not the problem, but the memory - my poor 1 GB is not quite enough for anything else but DFH2 (takes 850 MB by itself) and a multitude of small plugins. Can't use any other programs, or there'll be nothing but hideous artifacts, screeches and other matrix-esque (unwanted) effects on the sound.

Don't confuse DFH 2 with DFH and DFH Superior, as I think the latter have customizable channel samples (which drums where), but I don't think DFH 2 has anything like that. At least I haven't been able to find any such options, and I've gone through the entire UI.
 
Tornio, what I do sometimes for louder music is add another MIDI track, and just program the ride to that one track. Then you have it completely seperate. It's not very much extra on the RAM. Although I have 2gb in my PC so...

~006
 
006 said:
Tornio, what I do sometimes for louder music is add another MIDI track, and just program the ride to that one track. Then you have it completely seperate. It's not very much extra on the RAM. Although I have 2gb in my PC so...

~006

Maybe if you just rerouted it to a different output channel ....
 
I tried DFH2 for a while, and it seems to be the poorer son between DFHS and DFH. It doesn't help that NI did the interface indepedently to toontrack. I invested many hours with it, and in the end, one of my RAM chips went, lol.
 
Garfo said:
I tried DFH2 for a while, and it seems to be the poorer son between DFHS and DFH. It doesn't help that NI did the interface indepedently to toontrack. I invested many hours with it, and in the end, one of my RAM chips went, lol.

So are you saying that DFH is better ( and takes up less RAM) then DFH2
 
Oh, this is no longer an issue - I went with LM-7, ns_kit7 & Drumagog way :)

Here's what I do:

1) There's 10 LM-7 MIDI tracks, each representing one drum (1: Kick, 2: Snare, 3: Hihat, 4: Tom 1/2, 5: Floor tom, 6: 19" China, 7: 18" Crash, 8: 15" Crash, 9: 8" Splash, 10: 20" Ride
2) I then use Drumagog to replace the stock LM-7 sounds with various samples of 3 - 10 samples
3) And a few extra VST plugins for the individual tracks then ;)

Works nicely for me, at eight hundred (800!) MB less memory usage ;)
 
Torniojaws said:
CPU is not the problem, but the memory - my poor 1 GB is not quite enough for anything else but DFH2 (takes 850 MB by itself)

I just thought I would throw this in, the latest update for DFHS will let you get by with dramatically less RAM. I use a very large kit and I still only use about 175 Mb when programming my drums.

The horror stories I used to hear about needing 2 gigs of RAM are indeed untrue.
 
cob - there is a 1.5.3 out now.

Metal - yah, that's the TPC/16BIT mode they added which chopped the RAM usage by like 70%. Incredible.

My average kit is around 200MB, but lately I've been using SLIM kits with a lot of bleed on for realtime preview to help adjust the bleed when bouncing.