That's a completely unfair statement, especially in light of his lengthy and well-thought out responses here. Disagree all you want, but I think he's earned a bit more respect than "you want to blow up the internet."
Probably. Still, just a generalization and a response to someone shutting down dialogue.
Actually buying games on steam ... a brilliant business strategy.
I'm glad you brought all of this up. It's something I know about but never really take into consideration.
Anywho, saying "I purchased a product" is like saying "I purchased a bootleg copy of a movie, I purchased it hoo hoo." Doesn't make it right, or even legal.
Wait what? If I buy a movie from a big box retail store, be it best buy or Amazon, I'm pretty sure the company who distributes this product gets money, vs. Going to some street corner and buying a marked with Sharpie DVD. One of these is legal, one of these isn't. Buying the Sharpie marked product shouldn't be an illegal act, selling it should. But that's a whole other can of worms. I can't legally sell a stolen couch. I can legally sell a legally purchased couch, so you're going to have to elaborate on your point.
Explain please. I'm not sure what you mean. What corporate mediators are shafting bands for example?
Come on man. You've seen the numbers for what bands make on album sales after everyone gets through taking their cut. It's pennies on the dollar. If they're lucky. Unless you are in a top selling band CD sales don't make you money. Once again, it comes down to the cost of production, distribution, and marketing. It's too expensive and everyone wants their piece of the pie.
Fuck. Look at Photography, for another example of the Arts who're getting shafted by companies. Bands can't pay me because they can't afford it, publications won't. Everything "leads to more work".
Content Creators aren't creating content for release to the public anymore. They're doing it for corporations to whore out products and turn cash cows.
Elaborate? Ok.
No offense, but Notch is a piece of shit scumbag. He made false promises to consumers about the final version of Minecraft and bailed on the project as soon as it launched. I wouldn't use him as a role model for anything.
I know nothing about this. Just that the game is immensely popular and incredibly open and enjoyable despite not costing millions of dollars and requiring a team of 50.
But let's talk about Minecraft - The game looks like absolute shit and is almost an insult to actual retro games like the Megamans and Final Fantasy of yore that actually had PAID artists and character designers and developers that pushed their games as far as they could visually go.
Lol. I see. Graphics > Gameplay. I mean, yes, Megaman was a fantastic series. it ruled. But it ruled because of Gameplay. Yes, it looked awesome, which added to it, but if it played like shit, no one would want it. Also, Final Fantasy 13. Your argument is invalid.
Just because some band can track a record on their macbook doesn't mean it's going to sound good. No 17 year old kid will ever be able to replace the talent of a real producer and no laptop will ever replace real gear. Shit, even bands/artists that became successful on producing their own material at home like Skrillex and Periphery are using studios and engineers now that they have the budgets for it.
Hey, I've got this magic camera. It's $3000 for the body and another $2000 for a lens. If you buy this combo, you will be an instant professional photographer, based on the fact that you spent $5000! No actual skill or understanding required! Also, I can sell you this sit up machine that will transform you from Gabe Newell to Chuck Norris just by using it 10 minutes a day, once a month!
A nice camera body and lens is to a good photographer as a studio is to a good musician. It will enhance your craft, but it's not going to make you a success if you're not already good at what you do. The problem again comes down to cost analysis. Is it worth it for a band to go into studio and blow $50,000 on a CD if they can't recoup the costs? No. Does someone who doesn't know anything about Photography go out and buy a Canon 1DS and a 70-200 F2.8L and expect to be the next
Sam Abell? Well, probably, but it doesn't mean it's a smart move. I started on a low end body with shitty lenses. I built up my experiences and then moved on to equipment that could better enhance my craft. Some 17 year old who's tracking on their macbook probably would sound great in a studio after spending $50,000, but they sure as fuck aren't going to be DJ Tiesto.
In fact, if you go by sales records, the public leans towards the bigger productions, etc. Five Finger Death Punch has 2 gold records going on 3, all 3 of their records were produced using Line 6 PODs, autotune, and fake drums and it cost their label (who is also their management) very little money.
That's awesome for them. FFDP is a band that worked hard and got it right. I'm not trying to discredit bands who are good at what they do. In fact, this is lauding to my actual point anyway. You don't need to spend a fortune to put out a product people want to pay for. In fact, it's too bad more bands don't take this cheap approach so they don't go bankrupt putting out a product few people want to buy.
Minecraft sold millions of units. That's nice. Call Of Duty decimates Minecraft in sales.
Lol, yes, what a completely fair analogy, Fox News. Let's take an indie game that has 0 PR, basically is always going to be a project in the works, created by one guy, with a very niche audience (lego fans and engineers) and put it up against a game with a massive teenage following that has been re-released 15 (lets face it, Battlefield is the same fucking game) times already, has a massive, ludicrous budget for PR built based on previous release sales and compare notes. We'll measure the success based on nothing but sales figures. While we're at it, lets compare walmart to Mom and Pop local shops, or Pizza Hut to a Local Pizzeria.
If you think that "corporations" are purposely spending money just to make it harder for the consumer I've got news for you: it ideally SHOULD be in their best interest to spend as little money as possible on a product, but that's not always the case. Thus, you cannot quantify talent.
Ah. No. I think this is where you're misunderstanding me. I'm of the mindset that Corporations are using Artists as their own personal cash cows, and bleeding them dry. I think they're overcharging for products that have a very limited appeal and saturating the market with choices to cover every single base, essentially throwing shit at the wall and seeing what sticks longest. I think they're screwing over bands and game designers and developers and anyone else in the industry and destroying any shred of self respect these people had for their work so they can get paid and feed their family before getting laid off before the corporate machine moves on to the next boulder they can squeeze blood from. I think it's disgusting how companies treat the people that make their products.
Your problem is that you seem to justify piracy with economics jargon when you really can't.
Eh, probably seems that way. But, really, I'm just trying to draw attention to the fact that the companies are bombarding the public with expensive toys and then wonders why people can't afford them. The public wants these things, sure. And in the long run, in the grand scheme of things, Video Games are a FANTASTIC financial investment even at $60 for the time you spend on them, but in the end, like I said, people do not have the finances to purchase everything they want. It doesn't justify piracy, you can't have something you want if you can't afford it... I've got no qualms about that. I'm merely trying to explain why it's so prevalent, and why it probably will never stop.