I use Sonar's AudioSnap for my drum editing, which involves stretching all the audio between transients. I find it works better than cutting and crossfading, and uses less CPU too.
So I was thinking, because there will obviously be some loss of quality during the stretching, will recording at higher sample rates and then bouncing down to 44k after editing help at all?
Because higher sample rates will mean more samples per second, so when stretching it won't be stretching samples to fit, but just moving them around and then deleting the unneeded ones when I bounce it (badly explained)
So I was thinking, because there will obviously be some loss of quality during the stretching, will recording at higher sample rates and then bouncing down to 44k after editing help at all?
Because higher sample rates will mean more samples per second, so when stretching it won't be stretching samples to fit, but just moving them around and then deleting the unneeded ones when I bounce it (badly explained)